Search found 136 matches

by shatterblast
Mon Jan 26, 2015 7:54 am
Forum: General
Topic: New subforum for libraries?
Replies: 21
Views: 4157

Re: New subforum for libraries?

Another thing that I've thought of that it would be nice if there is maybe a topic or something for projects that aren't really fully finished, more like prototypes or part of a project you're working on, that you think others might find useful, but you do not want to put effort in making it a full...
by shatterblast
Fri Jan 02, 2015 8:02 am
Forum: Games and Creations
Topic: Square Invaders 1.2
Replies: 23
Views: 7532

Re: Square Invaders 1.1

At a basic try, I like the game a lot. I think it could use a bit of variety with some of the enemies. I would recommend a low number of easy-to-hit enemies who rush at the player character in an attempt to collide with low damage. Their speed would have to be faster than the movement rate of the pl...
by shatterblast
Fri Dec 05, 2014 5:19 am
Forum: Support and Development
Topic: [Solved] Splitting a LUA file into smaller pieces
Replies: 2
Views: 1324

Re: [Solved] Splitting a LUA file into smaller pieces

Beautiful! It works just like you put it. Many thanks.
by shatterblast
Sun Nov 23, 2014 10:07 pm
Forum: Support and Development
Topic: [Solved] Splitting a LUA file into smaller pieces
Replies: 2
Views: 1324

[Solved] Splitting a LUA file into smaller pieces

I want to split my "main.lua" file into smaller bits, one for each HUMP gamestate. "Require" loads a library, but unless I'm wrong, it doesn't append to a LUA file so that it could act in unison like a bigger file. How can I split a file into smaller pieces? Thank you.
by shatterblast
Thu Nov 20, 2014 1:53 pm
Forum: Support and Development
Topic: [Solved]Fading to Black and Back
Replies: 7
Views: 2833

Re: [Solved]Fading to Black and Back

Or, you can use Venus, which is exactly what you're looking for: Smooth transitions between gamestates (including fade) Link: https://love2d.org/forums/viewtopic.php?f=5&t=78018 Maybe it's my lack of experience, but I had trouble starting graphics in the INIT portion of a gamestate in Venus. It wor...
by shatterblast
Fri Nov 07, 2014 11:09 am
Forum: Games and Creations
Topic: Sirocco's bizzarre adventure
Replies: 4
Views: 1806

Re: Sirocco's bizzarre adventure

I had fun playing the game. I just got stuck when I pushed a block against a wall or into a corner. I made it to level 9 without knowing about the restart feature, until I re-read your instructions.
by shatterblast
Fri Oct 24, 2014 4:37 pm
Forum: Support and Development
Topic: [Solved]Loading Files from Another Folder
Replies: 2
Views: 1269

Re: Loading Files from Another Folder

Robin wrote:Rename the directory "safir_graphics" to "saphir_graphics". :)
Oh gosh. Now I feel embarrassed. Thanks Robin.
by shatterblast
Fri Oct 24, 2014 3:15 pm
Forum: Support and Development
Topic: [Solved]Loading Files from Another Folder
Replies: 2
Views: 1269

[Solved]Loading Files from Another Folder

I'm trying to tidy up my code and files, but I'm finding that what I thought worked now doesn't. I'm just trying to load graphics from another folder. The error refers to the first line of code. Thanks for any help. local saphir_stance_anim = love.graphics.newImage("saphir_graphics/saphir_stance.png...
by shatterblast
Sat Oct 18, 2014 1:07 am
Forum: Support and Development
Topic: [Solved]Fading to Black and Back
Replies: 7
Views: 2833

Re: Fading to Black and Back

Well, I found one solution. Press 2 to fade to black. Press 1 to return to the image from black. It will work even if the screen is black. Edit "fade_time" to change how long it takes to fade in either direction. function love.load() timer = 0 alpha = 0 fade_time = 2 image = love.graphics.newImage("...
by shatterblast
Thu Oct 16, 2014 5:19 pm
Forum: Support and Development
Topic: [Solved]Fading to Black and Back
Replies: 7
Views: 2833

Re: Fading to Black and Back

Thank you very much. I will look this over. :awesome: