Search found 2720 matches

by zorg
Sat Nov 16, 2019 5:37 pm
Forum: Support and Development
Topic: [SOLVED] Canvas and shader issue
Replies: 12
Views: 313

Re: Canvas and shader issue

As far as i know: you can have a transparent background as far as the shaders, canvases and the GPU is concerned; Löve doesn't support window transparency that way though, so whatever's below the window can't show through just because you set some pixels' alpha to 0, hence why you get black (by defa...
by zorg
Sat Nov 16, 2019 5:35 pm
Forum: General
Topic: Pulse screen to a beat
Replies: 5
Views: 101

Re: Pulse screen to a beat

Representing pulsing can be done in a million ways, if you don't want to move the window itself (which wouldn't work on handhelds anyway), maybe doing a zoom when it happens, or invert the colors on the screen, or do any other effect (Quadrant does many of these effects to a beat, check it out on st...
by zorg
Thu Nov 14, 2019 11:30 pm
Forum: General
Topic: LÖVE-chan, a moe anthropomorphic character
Replies: 2
Views: 226

Re: LÖVE-chan, a moe anthropomorphic character

Sorry about that.
by zorg
Mon Nov 11, 2019 4:33 pm
Forum: Libraries and Tools
Topic: cam11 - Yet another camera library
Replies: 4
Views: 255

Re: cam11 - Yet another camera library

And funnily enough, corner is synonymous with ankle here... :awesome: One more question; i've been working on a pretty complex camera lib as well (based on both the Scroll Back talk/article on gamasutra, and the tech demo of the dev who made Insanely Twisted Shadow Planet ); i've already asked the ...
by zorg
Mon Nov 11, 2019 8:47 am
Forum: Libraries and Tools
Topic: cam11 - Yet another camera library
Replies: 4
Views: 255

Re: cam11 - Yet another camera library

Hi! Apart from this one tiny documentation bug i found: (should be corner or position instead, no?) viewport_x and viewport_y are the coordinates of the top left -->angle<-- of the viewport where the camera will be rendered, in screen coordinates. The default is 0 for both. This looks to be a neat l...
by zorg
Mon Nov 04, 2019 4:03 pm
Forum: Libraries and Tools
Topic: TimelineEvents | A Coroutine-Based Event System
Replies: 11
Views: 1010

Re: TimelineEvents | A Coroutine-Based Event System

How would I check for a key *position* in love? love.keyboard.isScancodeDown Scancodes are the physical position-based keys, and KeyConstants are what you'd expect those positions to be on a US QWERTY keyboard. Another example for why it's important is that there are games that use the directional ...
by zorg
Sun Nov 03, 2019 7:03 pm
Forum: Libraries and Tools
Topic: TimelineEvents | A Coroutine-Based Event System
Replies: 11
Views: 1010

Re: TimelineEvents | A Coroutine-Based Event System

Hey, cool library you got there! :3 I do have two observations i wanted to share: - E.PollMouseActivity() doesn't seem to return the x,y positions in any of the variants it could return them from; this isn't an issue if a love.mouse.getPosition call right after would be guaranteed to return the same...
by zorg
Sat Nov 02, 2019 9:05 pm
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 41
Views: 26962

Re: Slab - An Immediate Mode GUI Library In Lua

Sure, just saying that with my lib's main concern is trying to work around PhysFS limitations while still... promoting, i guess (for me lacking a better word for it) love.filesystem usage instead of anything else (with the one write issue mentioned earlier that i hope to fix in the coming weeks) so ...
by zorg
Sat Nov 02, 2019 10:45 am
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 41
Views: 26962

Re: Slab - An Immediate Mode GUI Library In Lua

... However, this method for file list retrieval should be a last resort when every other alternative is exhausted. As I see it, there are at least three alternatives, in order of preference: LoveFS: https://github.com/linux-man/lovefs is probably the best option. It includes Gspöt to offer a LÖVE ...
by zorg
Tue Oct 29, 2019 1:17 pm
Forum: Support and Development
Topic: Monochrome LCD shader?
Replies: 7
Views: 789

Re: Monochrome LCD shader?

There's a löve game on steam called Warlock's Tower that has this style; code's obfuscated though so no luck learning from it, however two things i can add to this conversation: - Combining the 2-bit/4-color shader with a shader that makes a pixel grid like that could work; not sure if that exists a...