Search found 2527 matches

by zorg
Mon Mar 18, 2019 4:22 am
Forum: General
Topic: Is the proper name löve or love2d?
Replies: 6
Views: 1462

Re: Is the proper name löve or love2d?

You can't write LÖVE on a keyboard. I don't even know how they got the Ö thing. :awesome: https://en.wikipedia.org/wiki/Keyboard_layout :awesome: https://en.wikipedia.org/wiki/German_keyboard_layout (among others) :awesome: https://en.wikipedia.org/wiki/Dead_key (alternatively) :awesome: https://en...
by zorg
Sun Mar 17, 2019 5:58 am
Forum: General
Topic: Where I run the command "love --version"
Replies: 4
Views: 94

Re: Where I run the command "love --version"

Hi and welcome to the forums;

What did you type in exactly into the command line? It would help debug your issue if we knew that.
by zorg
Sun Mar 17, 2019 12:48 am
Forum: Support and Development
Topic: Love2D 11.2 Requirements? [SOLVED]
Replies: 9
Views: 210

Re: Love2D 11.2 Requirements?

What do you mean "requirements"? Hardware, software? To run what, a "hello world"? A fricking lot of IF statements and For loops. Yeah, the requirement for that is you need a computer with a processor and not a vegetable or a wooden chair... :monocle: An intel 8080 can execute ifs and fors just as ...
by zorg
Sat Mar 16, 2019 8:51 am
Forum: Support and Development
Topic: Love2D 11.2 Requirements? [SOLVED]
Replies: 9
Views: 210

Re: Love2D 11.2 Requirements?

D0NM wrote:
Sat Mar 16, 2019 7:50 am
...
Cool, now lets ask slime on discord or here whether we can add this info somewhere on the more visible pages of the wiki. maybe with the versioning table, since ogl requirements iirc changed with a few versions.
by zorg
Sat Mar 16, 2019 7:47 am
Forum: Support and Development
Topic: Love2D 11.2 Requirements? [SOLVED]
Replies: 9
Views: 210

Re: Love2D 11.2 Requirements?

Question's probably about opengl version, that's the only thing i can think of, since anything else i can think of (memory, processor usage) highly depends on what and how efficient you code it... and yes, it would be nice if the wiki had such info; i thought it was OGL 1.3 minimum but maybe that's ...
by zorg
Wed Mar 13, 2019 3:13 am
Forum: Support and Development
Topic: How i can permanently ban someone by their ip from the server? [SOLVED]
Replies: 17
Views: 532

Re: How i can permanently ban someone by their ip from the server? [SOLVED]

The entire purpose of banning via IP was trying to not save data in the client. People is really intelligent and love "exe" compression is weak so everyone with a minimum love/lua/coding knowledge can just bypass everything and destroy the servers making unhappy players. Unhappy players go to anoth...
by zorg
Sun Mar 10, 2019 7:09 pm
Forum: Support and Development
Topic: How i can permanently ban someone by their ip from the server? [SOLVED]
Replies: 17
Views: 532

Re: How i can permanently ban someone by their ip from the server? [SOLVED]

Even if this has been marked as solved, let me just say this; It's not a bad idea to have your client implement some minimal brute-force prevention, but IP-bans can be relatively easily circumvented (and can cause more issues than not in cases). So what you could do, is to generate an UUID on the se...
by zorg
Sat Mar 09, 2019 9:27 pm
Forum: Support and Development
Topic: Love2D 11.1 Instance Arrays [SOLVED]
Replies: 2
Views: 238

Re: Love2D 11.1 Instance Arrays

Hello and welcome to the forums! Silly thing i noticed: love.graphics.drawInstanced ... or the love_InstanceID GLSL 3 vertex shader variable is used,... ...Instancing is not supported by some older GPUs that are only capable of using OpenGL ES 2 or OpenGL 2... GraphicsFeature glsl3 and instancing ar...
by zorg
Fri Mar 08, 2019 8:46 pm
Forum: Support and Development
Topic: Mouse pointer visible in Linux when love.modules.mouse = false
Replies: 2
Views: 199

Re: Mouse pointer visible in Linux when love.modules.mouse = false

love.modules.mouse = false only disables the mouse module, or in other words, you won't be able to call any functions it gives you; assuming your OS has a visible cursor before the even you start a löve project, i'd say it's the default state, and that's what you'll continue to get without the modul...
by zorg
Mon Mar 04, 2019 3:42 am
Forum: Games and Creations
Topic: TetrisL
Replies: 4
Views: 589

Re: TetrisL

Why exactly did you include on your github readme to install luasocket when löve already includes it?