Search found 1894 matches

by zorg
Thu Nov 16, 2017 1:25 pm
Forum: General
Topic: Free music requests (public domain/CC0)
Replies: 7
Views: 215

Re: Free music requests (public domain/CC0)

One more tiny thing, Löve doesn't support flac files; only mp3, ogg and wav (as in streamed formats, it does support more notation-based ones, because of libmodplug, which is irrelevant here), so the requesters will need to convert them themselves if you'll only create flac versions. (At least, i ha...
by zorg
Wed Nov 15, 2017 7:44 pm
Forum: General
Topic: Free music requests (public domain/CC0)
Replies: 7
Views: 215

Re: Free music requests (public domain/CC0)

That's a good point, but I'm not sure if I understand: does that mean that what I wrote here wouldn't work? Basically, you can include it in your game for free without attribution, you can sell it in your OST bundle or whatever, but you don't have exclusive rights over it, and I can put it on my we...
by zorg
Wed Nov 15, 2017 5:26 pm
Forum: General
Topic: Free music requests (public domain/CC0)
Replies: 7
Views: 215

Re: Free music requests (public domain/CC0)

Not a lawyer, but i think that you also don't retain the right for attribution if you put your stuff under "public domain" (or CC0 or equivalents).
There's CC-BY, which only requires attribution; if i'm not mistaken, that may be more fitting for what you described.
by zorg
Tue Nov 14, 2017 1:02 pm
Forum: Games and Creations
Topic: Scrolling apertures: a technical demo
Replies: 7
Views: 301

Re: Scrolling apertures: a technical demo

I don't think there is any advantage using stencils over scissor. It may even be quite a lot slower. I also looked into the code and saw that, while the pages are indeed being clipped, invisible pages are still being rendered. I think this is a big issue, since if you for example have a huge list o...
by zorg
Mon Nov 13, 2017 3:41 pm
Forum: Support and Development
Topic: Callback on window position change
Replies: 7
Views: 356

Re: Callback on window position change

vityafx wrote:
Mon Nov 13, 2017 2:24 pm
Okay, I think there is a better solution: let the user decide what the fps limit he wants or use 60 as minimum.
Yep, that means you need to code it yourself! :v
by zorg
Mon Nov 13, 2017 12:27 pm
Forum: Support and Development
Topic: Drawing a scaled up and rotated image
Replies: 6
Views: 220

Re: Drawing a scaled up and rotated image

No code -> no perfect ideas, though i do have a few more tips, like if you're using a sprite atlas, with quads, with or without a spritebatch, i do hope you have 1px borders of the same color of the pixels next to them for each of your sprites, otherwise there will be bleeding when you draw them tra...
by zorg
Mon Nov 13, 2017 9:46 am
Forum: Support and Development
Topic: Callback on window position change
Replies: 7
Views: 356

Re: Callback on window position change

Yes, I know I can do things via SDL2 but I asked about an API in the love2d :) It would be much better to have such a functionality right inside the love2d as we have `keypressed` and other callbacks there. There is a real need in this - people have now multiple monitors setup and if their monitors...
by zorg
Sun Nov 12, 2017 4:54 pm
Forum: Support and Development
Topic: Is it possible for a LÖVE app to download new game code and then run it?
Replies: 2
Views: 136

Re: Is it possible for a LÖVE app to download new game code and then run it?

Yes, you can absolutely code a "thin client" that queries a webserver for contents, and then downloads data into the local save folder; since Löve uses a "virtual root" that encompasses both the save folder and the project's own source folder (or the contents of the .love file, if you're distributin...
by zorg
Sun Nov 12, 2017 4:49 pm
Forum: Support and Development
Topic: Drawing a scaled up and rotated image
Replies: 6
Views: 220

Re: Drawing a scaled up and rotated image

You are indeed talking about (bi)linear filtering; you just want it to apply only to the rotation, not the scaling. I don't know if you can do that in one pass though; You'll probably need to use a canvas to render the scaled frame with nearest-neighbour interpolation, and then render that canvas ro...
by zorg
Sat Nov 11, 2017 10:53 pm
Forum: General
Topic: Trying the new stuff in 0.11.0
Replies: 40
Views: 3299

Re: Trying the new stuff in 0.11.0

1) Are QSources any different in control options than regular SoundData? I mean why can I not use QSource:rewind() for example (throws error)? I ask this because if I store the individual 1 second buffers into a table and want to play them as one single snippet at once, I have to chain them through...