Search found 2203 matches
- Wed Apr 25, 2018 7:16 am
- Forum: Support and Development
- Topic: crop a image not draw part of it?
- Replies: 8
- Views: 178
Re: crop a image not draw part of it?
I guess I could post a suggestion, but I am starting to feel that every game engine/framework that is easy to use ends up being sandboxed or made by devs that think that people should download libraries or code the function themselves. its kinda of annoying You know, you could just go the easy rout...
- Mon Apr 23, 2018 12:30 pm
- Forum: Support and Development
- Topic: [Solved] Problem with love.filesystem.write and read
- Replies: 6
- Views: 166
Re: Problem with love.filesystem.write and read
Reading the wiki's article about love.filesystem.write tells you this: data can either be a string, or a löve object; you're trying to save a table, which is basically a number. If you don't want to use any fancy serialization libraries, then you could tiptoe the issue the following way: function se...
- Mon Apr 23, 2018 5:25 am
- Forum: Support and Development
- Topic: game.exe no game?
- Replies: 2
- Views: 111
Re: game.exe no game?
Did you zip up your game folder itself, or its contents? I'm guessing the former; do the latter and it should work. Edit: I checked out the zip you posted, the zip combined with the exe was made correctly (although i couldn't test it because of missing dll-s...), so i don't know what the issue could...
- Sun Apr 22, 2018 7:23 pm
- Forum: Support and Development
- Topic: Misunderstanding example in docs on Mount and Fuse
- Replies: 5
- Views: 161
Re: Misunderstanding example in docs on Mount and Fuse
I don't think that works if it's fused since the game directory would be in the .love, which is fused to the love (or lovec) executable, hence the game dir would be inside the exe itself. Ah, right. In this case you need to do it like this: love.filesystem.mount(love.filesystem.getSourceBaseDirecto...
- Sun Apr 22, 2018 1:45 pm
- Forum: Support and Development
- Topic: Misunderstanding example in docs on Mount and Fuse
- Replies: 5
- Views: 161
Re: Misunderstanding example in docs on Mount and Fuse
AFAIK, you don't need to mount a folder that's inside the game directory. love.filesystem.getDirectoryItems('myfolder') Works fine without mounting the folder. I don't think that works if it's fused since the game directory would be in the .love, which is fused to the love (or lovec) executable, he...
- Sun Apr 22, 2018 1:44 pm
- Forum: Support and Development
- Topic: Precision issue with lg.getColor()
- Replies: 10
- Views: 211
Re: Precision issue with lg.getColor()
Okay i misunderstood; that's actually a legit thing... i wonder why it does it like that. My best mostly uneducated guess would be that löve also has a 32bit version, and 64bit values are slower on that? Not sure how much sense this makes though, probably not much. :crazy: In which case it should be...
- Sun Apr 22, 2018 1:22 pm
- Forum: Support and Development
- Topic: Misunderstanding example in docs on Mount and Fuse
- Replies: 5
- Views: 161
Re: Misunderstanding example in docs on Mount and Fuse
Okay, so let's go back to the wiki's example code that you didn't use or look at, and allow me to edit it a smidge: if love.filesystem.isFused() then -- the game will be fused if it's an .exe already local dir = love.filesystem.getSourceBaseDirectory() -- gets the real path of the directory (or fold...
- Sun Apr 22, 2018 1:14 pm
- Forum: Support and Development
- Topic: Precision issue with lg.getColor()
- Replies: 10
- Views: 211
Re: Precision issue with lg.getColor()
Yes, the internal color precision of any texture will never be as precise as a double float, unless there'd be such a format supported by OpenGL. In short, it's not a bug. Similarly you can't set SoundData samplepoints to (normalized [-1,1] instead of [0,1]) values it couldn't represent with the cho...
- Thu Apr 19, 2018 7:39 pm
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 14
- Views: 2014
Re: LÖVE 11.1 released!
(Link on the home page - Other Downloads)
https://bitbucket.org/rude/love/downloads/
Probably this one?
https://bitbucket.org/rude/love/downloa ... src.tar.gz
- Wed Apr 18, 2018 5:17 pm
- Forum: Support and Development
- Topic: newArrayImage
- Replies: 3
- Views: 158
Re: newArrayImage
love.graphics.newArrayImage
or if you want to look into it more in-depth
Basically, it apparently gives solutions to texture bleeding that regular atlases have if you don't pad the image or something like that.
or if you want to look into it more in-depth
Basically, it apparently gives solutions to texture bleeding that regular atlases have if you don't pad the image or something like that.