Search found 1523 matches

by zorg
Tue Apr 25, 2017 8:15 am
Forum: Games and Creations
Topic: ANNOYING ORANGE [PROG]
Replies: 2
Views: 69

Re: ANNOYING ORANGE [PROG]

guy, gal == boy, girl; you were thinking of GUI. :3
by zorg
Mon Apr 24, 2017 4:07 pm
Forum: General
Topic: Getting value from table problem
Replies: 9
Views: 127

Re: Getting value from table problem

table.insert inserts things into the array part of a table, or in other words, enemystuff.enemy is nil, because enemy is not the key, it's the value, and enemystuff[1].y is the only correct way it will work.
by zorg
Fri Apr 21, 2017 7:27 pm
Forum: General
Topic: An Awesome List Of One-Person-Games
Replies: 14
Views: 477

Re: An Awesome List Of One-Person-Games

Actually, there is a version for 0.10.X! Scroll down and you'll see it: It wasn't there yet This is an interesting list though; there are games I know I never imagined they could be made by only one person. I don't really think Minecraft belongs in there though, especially since Notch actually left...
by zorg
Fri Apr 21, 2017 7:37 am
Forum: Support and Development
Topic: [SOLVED] Bezier Curves, how to trace a line?
Replies: 21
Views: 511

Re: Bezier Curves, how to trace a line?

Read the following post it covers the problem https://love2d.org/forums/viewtopic.php?f=4&t=83667&p=210479&hilit=ipairs+game#p210511 I'm fully aware of how that can cause problems in some use cases, but it isn't important here. The i value is only being used to remove that index from the list, it's...
by zorg
Thu Apr 20, 2017 5:34 pm
Forum: General
Topic: Best GUI library?
Replies: 6
Views: 290

Re: Best GUI library?

In the past, maybe LoveFrames was that, then came imgui.
I have a GUI project myself that would be minimalistic, simple and easy to use... but sadly it's not done yet.
by zorg
Thu Apr 20, 2017 1:07 pm
Forum: General
Topic: An Awesome List Of One-Person-Games
Replies: 14
Views: 477

Re: An Awesome List Of One-Person-Games

http://borg.uu3.net/~borg/?netwars is a one person project as well. I don't know if borg intends to update it or not though, but the latest supported version is 0.9, and the server code is available, so technically it's still a workable game.
by zorg
Thu Apr 20, 2017 4:15 am
Forum: Support and Development
Topic: Value from one variable to another
Replies: 2
Views: 112

Re: Value from one variable to another

So right now I'm making an astroid-y game, however I've ran into an issue and it's driving me crazy. The ship rotates around and the value of the rotation is stored in the variable angle. Now the bullets shot out of the ship also need to come out at the same angle, and I got that to work. However, ...
by zorg
Wed Apr 19, 2017 6:26 pm
Forum: Support and Development
Topic: Pattern matching
Replies: 5
Views: 155

Re: Pattern matching

KayleMaster wrote:
Wed Apr 19, 2017 5:38 pm
but what if I have wood|1000|stone|2000, how would I handle that?
I'd use a different separator for each pair of "key":"value" pairs, makes things simpler. Probably.
by zorg
Wed Apr 19, 2017 10:05 am
Forum: Support and Development
Topic: Detect Multiple Keyboards?
Replies: 11
Views: 197

Re: Detect Multiple Keyboards?

That said, we're not really talking about multiple simultaneous pointers/keyboard input with multiple active windows, only that a löve project would be one active process, and the input devices, keyboards and mice, could be differentiated so that local multiplayer could work with multiple keyboards/...
by zorg
Wed Apr 19, 2017 9:57 am
Forum: Support and Development
Topic: Detect Multiple Keyboards?
Replies: 11
Views: 197

Re: Detect Multiple Keyboards?

Yes I can see that, I meant the OS support. If OS doesn't naturally support multiple keyboards, people wouldn't use more than one. Expecting people to use input mode more obscure than those 2000's 3d controllers is wishful. Windows itself is able to differentiate between multiple mouses and multipl...