Search found 100 matches

by rhezalouis
Tue May 07, 2013 9:15 am
Forum: Support and Development
Topic: Player sprite on top of other sprites
Replies: 3
Views: 704

Re: Player sprite on top of other sprites

Hi thecodejunkie, P.S. Please attach your *.love file to help other people to help you. if you have several objects to draw and some might be in front of the other, you might want to manage the rendering order by some means. Order the drawing function manually as suggested by micha. Or create an obj...
by rhezalouis
Mon May 06, 2013 8:56 am
Forum: Support and Development
Topic: Lovely People Helping a Misguided child in Game Dev.
Replies: 9
Views: 1587

Re: Some stupid thread about some stupid kid's game

Hi BulbaMander, nice game. ^^ P.S. What on earth is wrong with your post subject ... . Don't you think it disrespect yourself and those who respond to it? :huh: "Tiled Dark Corridor Maze" or "Can't Get Out" or something along those lines would be relevant I suppose. And since you don't ask anything,...
by rhezalouis
Sun May 05, 2013 7:19 pm
Forum: Support and Development
Topic: A function/tables question(I think?)
Replies: 7
Views: 2418

Re: A function/tables question(I think?)

Hi dementia_patient567, I've tried so many times since I've started learning lua, but I can't figure it out...Anyways, if any of you could explain it in a way that it'd make sense to a toddler, there's a chance I might understand it. If a few dozen read throughs of the PIL classes and MT sections wo...
by rhezalouis
Sun May 05, 2013 1:00 pm
Forum: Support and Development
Topic: Getting the mouse to click once?
Replies: 2
Views: 762

Re: Getting the mouse to click once?

Please post your *.love file so that other people could easily fix it on the line. :huh:
by rhezalouis
Sun May 05, 2013 12:53 pm
Forum: Support and Development
Topic: [Solved] TEsound v1.3 question
Replies: 3
Views: 664

Re: TEsound v1.3 question

Please post your *.love file so that other people could check whether the problem is with the *.mp3 file, or the code, etc. :huh:
by rhezalouis
Fri Jan 27, 2012 6:09 am
Forum: Support and Development
Topic: Foreground/Background Scrolling Implementation
Replies: 13
Views: 4693

[Response]Scrolling Background Implementation Sample

... I would like to scroll unique images, not tilesets. In that case, I wonder why should you paste a portion of your platform-image to a buffer ImageData before drawing it; instead of just simply create an Image of your platform. The process to create a new image from that buffer at every frame (a...
by rhezalouis
Sun Dec 18, 2011 5:34 am
Forum: Support and Development
Topic: Wait for input for a certain amount of time?
Replies: 3
Views: 663

[Response]ButtonWaiter Prototype

Hi tesselode, if you push a button within that amount of time it returns true, otherwise when the timer is up it returns false. To do that , you need to track the time that has passed and check the pressed keys. I guess the most easy and flexible way to manage these variables are by using an object/...
by rhezalouis
Tue Dec 06, 2011 1:11 am
Forum: Support and Development
Topic: Bounding Box Collision Detection
Replies: 5
Views: 1958

[Response]PbP Translation

Hi Delibrete, welcome to the LÖVE forum! As mentioned by Ensayia, your box stops just before it hits the wall because its next position is already in the wall and your conditional forbid it to move at all. If you want them to collide, you have to pay attention to the player's movement (dx), which in...
by rhezalouis
Sun Dec 04, 2011 6:36 pm
Forum: Support and Development
Topic: unintentional change to a table
Replies: 7
Views: 1643

Re: unintentional change to a table

Hi TheRealSpartacus, First, you might want to change your data structure (or how you define this set in Lua) because you actually could use the item names (i.e. strings) as the key for your table instead of storing it inside the table. So, instead of using this array : set = { { name = "gold", amoun...
by rhezalouis
Thu Dec 01, 2011 5:35 pm
Forum: Support and Development
Topic: Animations in Love.
Replies: 10
Views: 8062

[Response]Bartbes's AnimationLibrary Usage Sample

Hi Garb, You could take a look at the minimum usage of bartbes's AnimationLibrary (sounds so wrong if typed as is, doesn't it? Guys, please stop making lewd library names; parents would forbid their kids to code on löve .. ) Garb-Animation.love And one with a bit more twist: Garb-Animation2.love I h...