Search found 65 matches

by tavuntu
Sun Oct 27, 2013 7:57 pm
Forum: General
Topic: Forum etiquette
Replies: 43
Views: 1881461

Re: Forum etiquette

Just a question, how many warnings do I need (4, 5 or 6?) to be banned? and is it permanent?
by tavuntu
Fri Oct 25, 2013 7:00 pm
Forum: Support and Development
Topic: LÖVE + Mavericks and Geometry Viewports? [0.9.0]
Replies: 12
Views: 6122

Re: LÖVE + Mavericks and Geometry Viewports? [0.9.0]

love.filesyste.enumerate was replaced by love.filesystem.getDirectoryItems in 0.9.0 :)
by tavuntu
Fri Oct 25, 2013 6:32 pm
Forum: Support and Development
Topic: Paint program
Replies: 29
Views: 19377

Re: Paint program

Yeah but with that last example you only can draw a pixel once (it's an example, I know, just saying).
by tavuntu
Fri Oct 25, 2013 6:14 pm
Forum: Libraries and Tools
Topic: Sprite Editor made in LÖVE
Replies: 7
Views: 5841

Re: Sprite Editor made in LÖVE

For the moment, it only works with png images and not with a special type of file (for the editor, the animation is 2 files together, the png image and a text file with the info). Here's the first update I made a few days ago:
http://love2d.org/forums/viewtopic.php?f=5&t=73032
by tavuntu
Thu Oct 24, 2013 8:28 pm
Forum: Support and Development
Topic: Paint program
Replies: 29
Views: 19377

Re: Paint program

Your performace will always be by soil if you're using ImageData and manipulating it in real time (at least you use a low resolution or have a monster machine), even worse if you make a real image an draw it each time you draw a pixel on screen. Look this, I'm using a 2D array here to draw in real t...
by tavuntu
Thu Oct 24, 2013 8:17 pm
Forum: Support and Development
Topic: animation starts too fast with AnAL
Replies: 3
Views: 3945

Re: animation starts too fast with AnAL

If you're using Windows, sometimes there's a kind of bug which makes yor first frames pass really fast and after a little time, pass at normal velocity (it happends to me once, on Linux I don't have that problem, I guess for the native OpenGL libraries).
by tavuntu
Thu Oct 24, 2013 8:14 pm
Forum: Support and Development
Topic: animation starts too fast with AnAL
Replies: 3
Views: 3945

Re: animation starts too fast with AnAL

Remember that the penultimate parameter of newAnimation is the delay of each frame, if you change it from 0.1 to 0.2, the animation will run at half speed.
Regards :)
by tavuntu
Thu Oct 24, 2013 8:09 pm
Forum: Support and Development
Topic: Love.filesystem problems.
Replies: 8
Views: 6999

Re: Love.filesystem problems.

If you want to do something different, it's a good idea, go on, but you should choose the proper tool to do it.
by tavuntu
Thu Oct 24, 2013 8:07 pm
Forum: Support and Development
Topic: Love.filesystem problems.
Replies: 8
Views: 6999

Re: Love.filesystem problems.

If you're making a music player, you shouldn't be using löve... just saying.
by tavuntu
Thu Oct 24, 2013 4:41 pm
Forum: Support and Development
Topic: Pong help
Replies: 2
Views: 2758

Re: Pong help

you could use something like a ball_retained flag to control when the ball must move along the paddle in th update method.