Search found 6 matches
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Tried it. Great work coding it, but quads provide more control. And the name is a bit... well... you know... Imagine that someone makes a website for his/ her name, and in the credits he/ she says: "Thanks bartbes for AnAL".
@bartbes I was indenting at first(remains from learning python, but love2d is more pythonic than pygame), but forgetingTHEN. Now I am adding THEN, but forgeting to indent. @Robin a & f are used for switching frames of animation. PS Gonna rearrange sprites. I figured out now that the algorythm fo...
Ok, I started learning love and wrote a simple move the tank "game". It works great, but I have a feeling that there is a lot of junk code in it. Could someone point me out how to write this "a bit shorter"? PS Move on cursor keys, and change colors on 1, 2, 3, 4, 5, 6. PPS Quads...
- Fri Jan 08, 2010 12:34 pm
- Forum: Support and Development
- Topic: Camera in 0.6.0
- Replies: 18
- Views: 6356
This is the official camera topic(or so it seems), so i will post this here. As we all see, Love is "a bit" raster dependant, or it was, before camera came out. Dimensions in camera aren't in pixels, so camera is free from raster chains, but when you zoom the screen, it gets blocky, becaus...