Search found 22 matches

by Lemony Lime
Sat Jul 06, 2013 3:34 am
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Re: Saving Data

Fun fact, Lua's file IO will write files to the LOVE install directory.
by Lemony Lime
Sat Jul 06, 2013 12:05 am
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Re: Saving Data

I've got it mostly sorted out, but there's one more big problem. How do you read either a specific byte or specific line of a file? Either way works. If it's not possible, then love just can't do what I'm trying to do. love.filesystem.lines and file:read don't work, because they force you to start a...
by Lemony Lime
Thu Jul 04, 2013 8:12 pm
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Re: Saving Data

I see mari0 there and that's it.
by Lemony Lime
Thu Jul 04, 2013 6:31 pm
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Re: Saving Data

T-Bone wrote:You do know that the files you write don't end up in the same directory as the game files, don't you?
Then where is it writing it? If you look at the code that I posted, I'm not actually using love.filesystem yet, just the standard Lua file I/O.
by Lemony Lime
Thu Jul 04, 2013 6:25 am
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Re: Saving Data

Yeah, I've done some more testing, and tried a few extra things and nothing is happening at all. I'm guessing you must be required to use love.filesystem... so I'll give that a shot instead. Do you know of any more extensive tutorials on love.fileystem other than this? http://love2d.org/wiki/love.fi...
by Lemony Lime
Thu Jul 04, 2013 5:59 am
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Re: Saving Data

Well, I've used C++ binary files in the past, and was just trying to do that, but it seems to refuse to write to binary files. I've actually got my map saving system up and running, but it will only write to text files (which I'd rather not have since players can edit them) even though I've told it ...
by Lemony Lime
Thu Jul 04, 2013 5:30 am
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 8997

Saving Data

I'm having a heck of a time figuring out how to create savegames. There's far too little info on the love filesystem module (or maybe I just haven't been able to find it.) and there's almost no info about binary files with lua. I know this is a very broad question, but how do I save? The game I'm wo...
by Lemony Lime
Tue Jul 02, 2013 10:48 pm
Forum: Support and Development
Topic: Iterating through a table if it doesn't have an index?
Replies: 4
Views: 2904

Iterating through a table if it doesn't have an index?

So, I have a table something along these lines: fruit = { apples = { 'a', "red", 5 } oranges = { 'o', "orange", 12 } pears = { 'p', "green", 7 } } It doesn't seem like it's possible to access them based on their index, and the values themselves are tables, so I just mad...
by Lemony Lime
Tue Jul 02, 2013 5:36 pm
Forum: Support and Development
Topic: Can't print certain characters.
Replies: 2
Views: 2021

Re: Can't print certain characters.

Well, shoot you're right. I didn't know what BOM was, so I just did UTF-8 encoding, and never tried that other option. Guess I should have. It works now, thanks.
by Lemony Lime
Tue Jul 02, 2013 5:59 am
Forum: Support and Development
Topic: Can't print certain characters.
Replies: 2
Views: 2021

Can't print certain characters.

I'd like to print some unusual ascii characters, and using the standard font/print I get the following error: "graphics.lua:1265: Decoding error: Invalid UTF-8" And if I set notepad++ to encode it UTF-8 so it can actually display the character: "graphics.lua:1273: Decoding error: Inva...