Search found 43 matches

by Pash
Wed Jul 24, 2013 5:09 pm
Forum: Games and Creations
Topic: Bow Quest Adventure Hero
Replies: 11
Views: 6366

Re: Bow Quest Adventure Hero

The music is awesome. Did you guys do that?

Proper immersive for a temp project, shame you guys stopped developing it.
by Pash
Wed Mar 06, 2013 3:13 pm
Forum: Support and Development
Topic: Collision (Need Help)
Replies: 19
Views: 9968

Re: Collision (Need Help)

Thats not an answer. You are using the example detection Resolution I gave you. Not what your desired effect is. You need to think about these elements:- 1) What will collide with your wall. 2) What you want to happen on detection of a collision with that wall to that object. Ohh, and telling us som...
by Pash
Wed Mar 06, 2013 8:53 am
Forum: Support and Development
Topic: Collision (Need Help)
Replies: 19
Views: 9968

Re: Collision (Need Help)

What do you mean you want to make that rectangle a wall? I cant see your source at work but I'm assuming you are performing simple bounding boxes collision detection. There are two elements to collision detection 1) Detection (check) 2) Resolution (not sure if checked). ie. Player is moving, check i...
by Pash
Fri Mar 01, 2013 9:09 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 17548

Re: The Legendary Empires MMORPG project

A socket in networking terms involves an IP and a port number (TCP or UDP), so yes, you need an IP to make luasocket to work. (if that was your question, sorry, it was worded poorly though) Its true, if you use the webgl implementation of love2d and host the game on an publicly accessible web server...
by Pash
Thu Feb 28, 2013 8:09 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 17548

Re: The Legendary Empires MMORPG project

spynaz wrote:What if I made this game by myself. Would you all be impressed or something?
Honestly, very. Taehl's response is very honest.
by Pash
Thu Feb 28, 2013 6:59 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 17548

Re: The Legendary Empires MMORPG project

I think you mean this was an indie game anyway, unless your under one big umbrella with some corporate clout and you're fooling us all ;)
by Pash
Thu Feb 28, 2013 5:39 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 17548

Re: The Legendary Empires MMORPG project

Hi, I think getting a project page on indiedb.com would be advantageous to start showcasing what you already have. Ignore those jumping on your back for now. I guess these are just the guys who see every other post "Im making an MMO, watch out" and maybe thought the same here as well. Kind...
by Pash
Tue Feb 26, 2013 4:32 pm
Forum: Support and Development
Topic: Updating spritebatches
Replies: 8
Views: 4698

Re: Updating spritebatches

Interestingly enough, I hit the 16k SpriteBatch limit in 0.8.0 while testing a large tile/block idea for a game. I noticed that once they were added to the batch though, and just being called in a single draw, things are merry and fine. I saw this limit exists through testing and the incredible memo...
by Pash
Wed Feb 20, 2013 4:47 pm
Forum: Support and Development
Topic: LöveOUYA
Replies: 4
Views: 3447

Re: LöveOUYA

Totally agree. It has awesome potential for this stuff. This is where the active IP license studios could be smart and start offering this to the retro gamers who want to play the old classics but at a very cheap fair price. Theyd still be making money and the gamer gets hd retro classics.
by Pash
Wed Feb 20, 2013 3:16 pm
Forum: Support and Development
Topic: LöveOUYA
Replies: 4
Views: 3447

Re: LöveOUYA

This would be very awesome.

--- OFF TOPIC ---
I saw an emulator project somewhere for retro console selection and running retro games via OUYA. I know there are android emulators for PS and N64 already but seeing that running with a nice gui on OUYA would be awesome.