Search found 12 matches

by jordan4ibanez
Tue Dec 12, 2017 4:39 pm
Forum: Support and Development
Topic: Texture Mapping To Collision Detection Objects?
Replies: 1
Views: 617

Texture Mapping To Collision Detection Objects?

You can draw a polygon using love.graphics.polygon("line", obj.b:getWorldPoints(obj.s:getPoints())).

But how does one go about mapping a texture to the world object?
by jordan4ibanez
Fri Dec 08, 2017 11:21 pm
Forum: Games and Creations
Topic: Open Terrarium
Replies: 3
Views: 1868

Re: Open Terrarium

That's fixed in the latest release, right now I'm rewriting everything to utilize the built in collision detection instead of my strange point based one.
by jordan4ibanez
Fri Dec 08, 2017 11:15 pm
Forum: Support and Development
Topic: Integrating Love Into Geany
Replies: 3
Views: 1679

Integrating Love Into Geany

I would like to preface this, by stating that all of the resources I've looked up on the wiki are very outdated for Linux. First off, VTE integration. Open up your package manager/terminal/software manager and search vte and the vte terminal package will come up. Install it. Now integrate it in the ...
by jordan4ibanez
Thu Jul 13, 2017 1:57 am
Forum: Games and Creations
Topic: Open Terrarium
Replies: 3
Views: 1868

Open Terrarium

This is a simple sandbox game like Minecraft 2d or Terraria, but more like Minetest right now.

https://github.com/jordan4ibanez/Open-Terrarium

Nothing too crazy, but it's a bit fun to mess around with.
by jordan4ibanez
Wed Jul 12, 2017 7:35 am
Forum: Support and Development
Topic: Threads and channels
Replies: 1
Views: 1486

Threads and channels

I saw there were no examples linked on the wiki about threads and channels, so I created this visual example of what's going on when passing information into the thread through the channel for people new to threads to utilize. main.lua -- main --here we create a thread using "print.lua" thread = lov...
by jordan4ibanez
Sun Jan 06, 2013 7:44 pm
Forum: Libraries and Tools
Topic: Simple LOVE Raytracer Code (both untextured and textured)
Replies: 54
Views: 17401

Re: Simple LOVE Raytracer Code (both untextured and textured

Wow that's actually really cool! I modified it a little bit to give it a more traditional feel:
-Pitch (Up/Down) Is limited
-It uses WASD instead
-You use the mouse to look around
-There's a sensitivity for mouse x/y axis

That's really brilliant btw :) I get 60 fps solid with textured mode
by jordan4ibanez
Tue Jan 01, 2013 2:49 am
Forum: General
Topic: Hello!
Replies: 4
Views: 896

Re: Hello!

holothurian wrote:I like your avatar! Did you make him?
No, Google Images :D
by jordan4ibanez
Tue Jan 01, 2013 2:45 am
Forum: Games and Creations
Topic: What NOT To Make
Replies: 8
Views: 1788

Re: What NOT To Make

by jordan4ibanez
Mon Dec 31, 2012 4:25 am
Forum: Games and Creations
Topic: What NOT To Make
Replies: 8
Views: 1788

Re: What NOT To Make

PS: Was the part about not being able to pack it into a .love file a joke? I'm not familiar with how to do this on Linux (which it appears that you're using), but on Windows and Mac you simply zompress the files (NOT the folder) into a .ZIP folder, then rename the file extension from ".ZIP" to ".lo...
by jordan4ibanez
Mon Dec 31, 2012 4:05 am
Forum: Games and Creations
Topic: What NOT To Make
Replies: 8
Views: 1788

What NOT To Make

I have made a game as horrible as I possibly could while still maintaining the feeling that this was supposed to be a good game. I did this as an example to look back on, as this is my first game made in love2d. I wanted to make sure that I, and hopefully others that see this don't make these mistak...