Search found 10 matches

by Linuus
Thu May 01, 2014 11:46 pm
Forum: Games and Creations
Topic: [LD29] I Remember Alice
Replies: 1
Views: 2645

[LD29] I Remember Alice

Hi! Once again I made my Ludum Dare entry with LOVE, I think it's a great tool for quick developments like these! "I Remember Alice" is a game about love, work and finding meanings in life. You can play it and download the love file here: http://www.ludumdare.com/compo/ludum-dare-29/?actio...
by Linuus
Sun Oct 20, 2013 8:05 pm
Forum: Support and Development
Topic: Packaging to osx .app
Replies: 1
Views: 1454

Packaging to osx .app

Every time I try to make an .app file for osx distribution I run into the same problem with the game associating itself to .love-file, so that it starts instead of love.app when you try to run a love-file.
And yes I've followed the instructions on the wiki step by step!
What am I doing wrong?
by Linuus
Sun Mar 03, 2013 4:41 pm
Forum: Support and Development
Topic: [solved] Ugly tiles when "moving camera"
Replies: 2
Views: 2205

Re: [solved] Ugly tiles when "moving camera"

Thank you so much! :D
Works great now :)
by Linuus
Sun Mar 03, 2013 9:07 am
Forum: Support and Development
Topic: [solved] Ugly tiles when "moving camera"
Replies: 2
Views: 2205

[solved] Ugly tiles when "moving camera"

I'm working on a real-time strategy platforming game set in space, I've got the editor up and running an I can load maps into the game and the pixel-perfect collision works well (right click to spawn creatures). Howerver when I move the camera (press arrow-keys to off-set everything), white lines ap...
by Linuus
Thu Jan 17, 2013 9:24 am
Forum: General
Topic: Enemy following player
Replies: 4
Views: 3824

Re: Enemy following player

Hm.. how stupid of me!

Thank you so much! :)
by Linuus
Wed Jan 16, 2013 8:55 pm
Forum: General
Topic: Enemy following player
Replies: 4
Views: 3824

Enemy following player

I'm trying to make an enemy follow the player using trigonometry for smooth movement in every direction. It works fine except for negative x movement, where it just keeps walking to the right instead of left. Is the math wrong? --Calculate distance between enemy and player distX = playerX - enemyX d...
by Linuus
Sun Jan 13, 2013 6:53 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185758

Re: Love2D WebPlayer (WebGL)

Ok this looks really cool, and I'd love to use this for the new miniLD. How do I get it to work? Should I just put the js folder and the index.html inside the game's folder? (That's how I understand it from the first page) Is there any way I can test if it works locally (in my browser but running fr...
by Linuus
Wed Jan 02, 2013 1:19 am
Forum: Support and Development
Topic: Loading file with lua - problem
Replies: 5
Views: 3306

Re: Loading file with lua - problem

Thank you! I got it to work, it was pretty easy once I got a way to debug it ;) The problem was that I forgot to make the strings into numbers after loading them. Yeah i made my own split function after looking at some examples online, I've studied python so I'm used to that function. Thank you all ...
by Linuus
Wed Jan 02, 2013 12:30 am
Forum: Support and Development
Topic: Loading file with lua - problem
Replies: 5
Views: 3306

Re: Loading file with lua - problem

Still can't get it to work :/
And trying to figure out what's wrong is a nightmare when I can't print the variables.
Is there any way to bring up the a console to which I can print stuff? I'm on OSX, and i think i read somewhere around here that it only worked on Windows... Is that correct?
by Linuus
Tue Jan 01, 2013 10:36 pm
Forum: Support and Development
Topic: Loading file with lua - problem
Replies: 5
Views: 3306

Loading file with lua - problem

Hello! I've created a simple mapeditor for a game I am making. It's just a array/list/table or whatever it's called within another, the index of the first indicating the x coordinate and the one within the y coordinate, and the value is the type of tile. This is saved to a file, in which every 32 li...