Search found 7 matches

by konsumer
Thu Jan 07, 2010 10:38 pm
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4535

Re: Camera in 0.6.0

Igor: it still doesn't do anything. that is for a mouse-based camera, right? I'm not using that.
by konsumer
Thu Jan 07, 2010 3:40 pm
Forum: Libraries and Tools
Topic: Animations And LÖVE (AnAL) - The animations replacement lib
Replies: 71
Views: 29620

Re: Animations And LÖVE (AnAL) - The animations replacement lib

That works perfectly. Thanks!

Attached is me following your sage advice + the character can walk around on the screen. Hopefully this will help others who are trying to do something similar.I have the margin set to -10 (to enable screen scrolling.) Should I put this in the demos section?
by konsumer
Thu Jan 07, 2010 1:52 pm
Forum: Libraries and Tools
Topic: Animations And LÖVE (AnAL) - The animations replacement lib
Replies: 71
Views: 29620

Re: Animations And LÖVE (AnAL) - The animations replacement lib

I've got an image with 4 columns and 3 rows (in attached love file) I want to use the top row of sprites for facing different directions, and the 2+3 rows for walking animations. I have got the directional stuff working, but it won't switch to "walking" mode. I think the reason is that I am seeking ...
by konsumer
Wed Jan 06, 2010 7:30 pm
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4535

Re: Camera in 0.6.0

No problem. Your post on the other message seems like a better way to do it, actually. I like the idea of just displaying visible tiles of the map. Seems like it could handle much bigger maps pretty efficiently. thanks for your help.
by konsumer
Wed Jan 06, 2010 5:39 pm
Forum: Support and Development
Topic: Drawq, am I missing something?
Replies: 3
Views: 1072

Re: Drawq, am I missing something?

I liked that tileset (except that it doesn't have proper alpha) and wanted to use the tiled visible property that is built-in, rather then a custom property. See my attached example. I include the tmx file, so you can see how I made it. I have a hidden layer, which contains all the items hiding in b...
by konsumer
Wed Jan 06, 2010 4:42 pm
Forum: Support and Development
Topic: Drawq, am I missing something?
Replies: 3
Views: 1072

Re: Drawq, am I missing something?

I have an example that loads tiled maps. I don't have camera/player moving around stuff working, yet (maybe someone has an idea) but it uses drawq() correctly to draw the maps. The basic idea is that you make a quad with love.graphics.newQuad() that is the viewport and knows how big the full image i...
by konsumer
Wed Jan 06, 2010 5:20 am
Forum: Support and Development
Topic: Camera in 0.6.0
Replies: 18
Views: 4535

Camera in 0.6.0

I can't seem to make it work right... I am making a tiled map-loader, and I want it to load the entire map into screen mem, then scroll the camera around it, following the player. Here is how I am using it: require("camera.lua") player_location = {386, 626} step_size = 10 function love.load() setCam...