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- Sat Jan 26, 2013 5:56 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 107004
This is some code I wrote to convert all the rectangles, polygons, polylines and ellipses in an object layer into static shapes and import them into a love.physics world. function importObjectLayer(world, layer) for i = 1, #layer.objects do local obj = layer.objects[i] local shp = nil if obj.polylin...