Search found 167 matches

by farvardin
Sun Nov 05, 2023 8:53 pm
Forum: Libraries and Tools
Topic: cindy - [0-255] color range in LÖVE 11
Replies: 12
Views: 16034

Re: cindy - [0-255] color range in LÖVE 11

thank you @dusoft for pointing me toward this colorFromBytes function!
Sure it's not easy to find a good balance between breaking everything to move forward, and keeping old, dormant, deprecated code for compatibility's sake...
by farvardin
Sun Nov 05, 2023 3:54 pm
Forum: Libraries and Tools
Topic: cindy - [0-255] color range in LÖVE 11
Replies: 12
Views: 16034

Re: cindy - [0-255] color range in LÖVE 11

The benefit is that you are not restricted to 8bit values. maybe some gradients could benefit from this then... even if I suppose many monitors won't support this yet. Anyway, I've found this tool coded in Löve very convenient to pick a color: https://love2d.org/forums/viewtopic.php?p=257037#p257037
by farvardin
Sun Nov 05, 2023 3:10 pm
Forum: Libraries and Tools
Topic: cindy - [0-255] color range in LÖVE 11
Replies: 12
Views: 16034

Re: cindy - [0-255] color range in LÖVE 11

it's working fine. IMHO it wasn't a good idea to make this breaking change, especially when most color pickers are using a 0-255 range for colors, it's a real PITA to work with colors since Löve 11. It don't understand the benefit of this.
by farvardin
Sat Jul 18, 2020 1:21 pm
Forum: Support and Development
Topic: how to make math / graphical plot?
Replies: 8
Views: 5342

Re: how to make math / graphical plot?

@ReFreezed You may want to replace the default love.run as it's calling love.graphics.clear every frame. thanks a lot, it's working perfectly, I've just commented the "love.graphics.clear(love.graphics.getBackgroundColor())" part! @pgimeno Well, the obvious way is to draw the plot to a can...
by farvardin
Fri Jul 17, 2020 10:56 pm
Forum: Support and Development
Topic: how to make math / graphical plot?
Replies: 8
Views: 5342

how to make math / graphical plot?

hello, I wanted to draw some functions using love.graphics.points it works, I can see the individual points, but it's not persistent, a new point replace the previous one, I wanted it to draw some curves or lines, like in a graphical. How could I achieve that? function love.load() x, y = 0, 0 t=0 en...
by farvardin
Fri Nov 01, 2019 10:15 pm
Forum: Games and Creations
Topic: Max Downforce - arcade racer
Replies: 15
Views: 20036

Re: Max Downforce - arcade racer

it looks very smooth! Well done!
by farvardin
Wed Jun 08, 2016 7:38 pm
Forum: Libraries and Tools
Topic: [Library] Andralog - Analog control for Android
Replies: 14
Views: 13266

Re: [Library] Andralog - Analog control for Android

thanks for this. It didn't work with Löve 0.10, so I've tried to convert the deprecated function to the new ones (or the replacements). I'm not an expert in lua, so it might not be all correct, but it seems to work. Is there a way to simulate a button press (like a firebutton)? andralog_0-10.love Wh...
by farvardin
Wed Jun 08, 2016 7:04 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180688

Re: GÖÖi, an Android-Oriented GUI Library

thanks a lot for this conveniant library!
by farvardin
Wed Jun 08, 2016 11:55 am
Forum: Support and Development
Topic: Love2D Exporter Online
Replies: 7
Views: 7711

Re: Love2D Exporter Online

thank you for this tool!
by farvardin
Wed Jun 08, 2016 11:55 am
Forum: General
Topic: Blog Article: OUYA: Pico-8's Fantasy Console
Replies: 2
Views: 3635

Re: Blog Article: OUYA: Pico-8's Fantasy Console

That's interesting. It's strange the picolove tool is not mentioned on this forum.