Search found 5 matches

by delcore92
Sun Feb 03, 2013 6:02 am
Forum: Support and Development
Topic: Gravity stops working after collision
Replies: 3
Views: 2368

Re: Gravity stops working after collision

Can you tell me what im doing wrong ??
the program is closely based to one of the examples that love 2d provides
by delcore92
Thu Jan 31, 2013 10:42 pm
Forum: Support and Development
Topic: Gravity stops working after collision
Replies: 3
Views: 2368

Gravity stops working after collision

Hello, im having a problem with the physics in my game. It seems like after my dynamic physics body (character) collides with a static physics body (stage) the gravity no longer applies to my character, so when i step off the stage he hovers... if you let the character fall from its initial position...
by delcore92
Wed Jan 30, 2013 2:52 am
Forum: Support and Development
Topic: Pixel Art and anti-aliasing
Replies: 3
Views: 3684

Re: Pixel Art and anti-aliasing

Thank you! The problem is solved !

Here's the solution :

Code: Select all

function love.load()
    love.graphics.setDefaultImageFilter("nearest", "nearest")
    ship = love.graphics.newImage("images/spaceship.png")
end
by delcore92
Wed Jan 30, 2013 2:08 am
Forum: Support and Development
Topic: Pixel Art and anti-aliasing
Replies: 3
Views: 3684

Pixel Art and anti-aliasing

Hello i have some pixel art that is 8x8 and i wish to have it scaled up. my problem is when the image is scaled the pixels are blurred. i want to achieve a nice crisp blocky look. If anyone could help me that would be great :awesome:
by delcore92
Wed Jan 30, 2013 1:55 am
Forum: Games and Creations
Topic: Bow Quest Adventure Hero[NOT FINISHED]
Replies: 15
Views: 9560

Re: Bow Quest Adventure Hero[NOT FINISHED]

Hey there, how did you get the pixel art to scale without the anti-aliasing ?? great looking game by the way!!