Search found 62 matches

by pakoskyfrog
Tue Apr 02, 2013 8:16 am
Forum: Libraries and Tools
Topic: Maze Thread
Replies: 50
Views: 39299

Re: Maze Thread

Hellö everyone !
I did some experiments as well, and since i really dislike squared grids, guess what ? I tried these on hexagrids ! ^^

I didn't include a love file, since it was just a test/prototype, let's say it was coded with my feet :death: (especially the rendering function)
by pakoskyfrog
Wed Mar 27, 2013 5:08 pm
Forum: General
Topic: Game Physics in Love2D [Book] [V0.2] [WIP]
Replies: 11
Views: 9222

Re: Game Physics in Love2D [Book] [V0.2] [WIP]

Hi ! I wonder with what software do you make this e-book, because it seems to me that using LaTeX could really increase your work flow with this kind of writing (basically, you leave all the rendering and the positioning to the software and it really saves time ^^). FYI, i got a master's degree in p...
by pakoskyfrog
Wed Mar 27, 2013 4:49 pm
Forum: Games and Creations
Topic: [wip] Highvoid [v0.003a]
Replies: 13
Views: 8158

Re: Highvoid

Hi ! Your game is pretty neat, i didn't check the coding yet but here is a few power up (and down ^^) ideas : - Something to make your size bigger or smaller - Some bombs (exploding on touch) that clear the blacks boxes around them (the more powerful, the bigger the radius) - Something to increase o...
by pakoskyfrog
Mon Mar 25, 2013 10:10 pm
Forum: Libraries and Tools
Topic: LÖVE Dice
Replies: 5
Views: 4425

Re: LÖVE Dice

Hi ! First, nice first little Lib you have there ^^ And, as coding convention, I prefer to not use the __call for creating new objects for a simple reason : I want to keep the possibility for my objects to use it for something else. e.g. What if i want to create a functional object that can produce ...
by pakoskyfrog
Mon Mar 18, 2013 2:47 pm
Forum: Games and Creations
Topic: Quest of Danyerium I(Alpha 0.01)
Replies: 7
Views: 3274

Re: Quest of Danyerium I(Alpha 0.01)

Don't worry and keep working. Any active project will surely have feedback ^^ As for myself i wait the game to be a little more constructed to do a complete feed back, because right now i don't have much to say since the game itself isn't much ! But i love the background story and astronomy, so go o...
by pakoskyfrog
Mon Mar 18, 2013 2:22 am
Forum: General
Topic: How to pass a function by refference
Replies: 2
Views: 3164

Re: How to pass a function by refference

Hellö ! Functions are in lua, just like any variables. However if you use the () syntax you will make a function call. So, either you pass the function as it is : button.click = mouseclick or you make a function that will return a function : local factory = function (btn) return function (x, y, b) -...
by pakoskyfrog
Tue Mar 12, 2013 10:46 pm
Forum: Libraries and Tools
Topic: [Lib] colorData v0.1
Replies: 2
Views: 2381

Re: [Lib] colorData v0.1

Well... I could do that ! However the main.lua file is just a showroom, i don't want to spend time on interfacing tests in which i will have no future needs for. (i will think of something for the unreadable colors, like make a function to get nagative/complementary colors and display it as backgrou...
by pakoskyfrog
Tue Mar 12, 2013 8:25 pm
Forum: Libraries and Tools
Topic: [Lib] colorData v0.1
Replies: 2
Views: 2381

[Lib] colorData v0.1

Hellö ! I designed a little library to manage colors, gradients and color collections. It's 75% done and can be used as it is. The "data" inside he name isn't here to be pretty ^^ I added a whole bunch of predefined colors (it's in fact the second purpose of the library). Here is a testing...
by pakoskyfrog
Sun Mar 10, 2013 1:17 am
Forum: Games and Creations
Topic: L-Type, Shoot 'em Up
Replies: 8
Views: 4192

Re: L-Type, Shoot 'em Up

Really promising !
keep up the good work ^^
by pakoskyfrog
Fri Mar 08, 2013 6:08 pm
Forum: Libraries and Tools
Topic: Tiny Test, order from chaos
Replies: 5
Views: 4176

Re: Tiny Test, order from chaos

Hellö ! I've made a mini game inspired by this curiosity : memory Glyph.love It's a little memory game with generated symbols.. guess how they are generated ^^ Btw, @celynwalters, just saw your edit2. It indeed tends to have privileged axes towards the diagonals, i had a few perfect circles (perfect...