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- Wed Jan 27, 2010 11:02 pm
- Forum: Libraries and Tools
- Topic: Animations And LÖVE (AnAL) - The animations replacement lib
- Replies: 71
- Views: 35695
Hey bartbes, I believe I found a bug in AnAL. As for checking for collisions with the border of the screen, I was using the following code function Player:move (dt) --Horizontal movement if love.keyboard.isDown("right") then if (self.position.x + (self.speed.x*dt) + self.sprite:getWidth() ...