Search found 57 matches

by Automatik
Sat Jul 11, 2015 5:42 pm
Forum: Support and Development
Topic: Best way to distribute the game?
Replies: 7
Views: 4641

Re: Best way to distribute the game?

Except the methods described in that page can still allow to see the source.
You can still rename your finished .exe to a .zip to get the source.

I don't think there is any simple method to hide the code source, you would have to obfuscate it.
by Automatik
Mon Jun 16, 2014 6:27 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 117834

Re: LOVE users map

Auzebosc (near Rouen), France
by Automatik
Mon Jun 16, 2014 6:21 pm
Forum: General
Topic: Starting With love - advice
Replies: 21
Views: 12378

Re: Starting With love - advice

Out of curiosity, do you guys have any tip for working with art if you have no artistic abilities?
You can also get artistics abilities : Draw a lot, examine good art, read tutorials, you will get better.
by Automatik
Sun Jun 15, 2014 8:53 pm
Forum: General
Topic: Starting With love - advice
Replies: 21
Views: 12378

Re: Starting With love - advice

You can use Love because the community is friendly and big.But i would suggest to NOT i repeat to not use box2d because the performance is awful ! Yeah, if you just need a basic physics system it's easier to code make your own. It depend. If you want to have realistic physics(Like in Concerned Joe)...
by Automatik
Fri Jun 13, 2014 10:30 pm
Forum: General
Topic: OpenGL 4+ ?
Replies: 13
Views: 6438

Re: OpenGL 4+ ?

jjmafiae wrote:How many people still run systems that are older than 7 years?
You'd be surprised.
Also, the drivers are sometimes also the problem : Currently, the Mesa driver(Linux) support OpenGL 3 but not 4. (It's just not implemented) And it's not the worse driver.
by Automatik
Fri Jun 13, 2014 5:52 pm
Forum: Support and Development
Topic: Grid Placement of Physics Objects?
Replies: 6
Views: 4633

Re: Grid Placement of Physics Objects?

You have to do "Body:destroy()" to destroy a physics object, if that's what you're talking about.
by Automatik
Fri Jun 13, 2014 5:50 pm
Forum: General
Topic: OpenGL 4+ ?
Replies: 13
Views: 6438

Re: OpenGL 4+ ?

Mantel and DX12 are reputed to be faster, so I guess he's talking about optimizing löve.
by Automatik
Fri Jun 13, 2014 5:45 pm
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6050

Re: Memory management and graphic objects

To manually collect garbage, use "collectgarbage()".
by Automatik
Fri Jun 13, 2014 10:34 am
Forum: Libraries and Tools
Topic: Controllers.lua
Replies: 4
Views: 3446

Re: Controllers.lua

Fixed.
by Automatik
Fri Jun 13, 2014 9:44 am
Forum: Libraries and Tools
Topic: Controllers.lua
Replies: 4
Views: 3446

Re: Controllers.lua

Thanks! I pushed two commits for this. The Controllers object was never meant to be a class(Which is why :init() doesn't return a new instance, but rather initialize the lib itself), but now it's possible to create an instance with Controllers(controls_table), Controllers:new(controls_table), and Co...