Search found 65 matches

by gomez
Sat Feb 13, 2016 11:58 pm
Forum: Games and Creations
Topic: [WIP] Protect Me
Replies: 13
Views: 4223

Re: [WIP] Protect Me

Post updated with a emscripten version o/
by gomez
Wed Feb 10, 2016 10:39 pm
Forum: Games and Creations
Topic: [WIP] Protect Me
Replies: 13
Views: 4223

Re: [WIP] Protect Me

Cool, it's working now. If you're going to continue with this project I highly recommend (I'll make some propaganda here) to use a GUI library, that way you can easily add a "settings" screen and stuff like that. Here's GÖÖi , a library I made. hahahaha.. Ok I'll check this later (probably next wee...
by gomez
Wed Feb 10, 2016 7:36 pm
Forum: Games and Creations
Topic: [WIP] Protect Me
Replies: 13
Views: 4223

Re: [WIP] Protect Me

alberto_lara wrote:Hey, I like this, are you using shaders to make that "old movie" effect?

EDIT: Looks like you forgot the mousepressed callback(?) I can't play it :(
:shock:
I guess you are using .love from my first post. This .love only works on LOVE 0.9.0..
Updating..

EDIT: Updated :D
by gomez
Wed Feb 10, 2016 5:36 pm
Forum: Games and Creations
Topic: [WIP] Protect Me
Replies: 13
Views: 4223

Re: [WIP] Protect Me

So..
I recently put the game on Github :)
You can view the repo. through this link: https://github.com/desk467/protect-me/
by gomez
Mon Feb 08, 2016 9:41 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 103
Views: 76136

Re: Love.js - A Direct Emscripten Port

Just wanted to pass by and say a huge thanks for this project. Does it support shaders, and/or networking through sockets? It supports OpenGL ES 2.0. Shaders have been tested and work. I haven't tested socket-based networking but emscripten definitely supports websockets so I would imagine that wor...
by gomez
Sun Feb 07, 2016 1:01 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 103
Views: 76136

Re: Love.js - A Direct Emscripten Port

Dude, I love you :ultrashocked: :ultrashocked: :ultrashocked:
by gomez
Mon Jan 11, 2016 1:01 am
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 66506

Re: LöveFTW - preview release

What kind of changes are necessary? With mobile support in love and universal windows app support in sdl2, is there much left? Even though I'm not sure any of the devs want to explicitly support "FTW" as a target, I wouldn't be opposed to merging changes in. As far as I researched, it seems that fe...
by gomez
Sun Jan 10, 2016 1:20 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 66506

Re: LöveFTW - preview release

Sorry for not updating to the latest ANGLE and SDL yet. The thing is, the coding in LöveFTW is really messy, and it makes it really difficult and messy to change or fix anything. It was made an experiment, and it shows :P I really look forward to rewriting this, although that will probably have to ...
by gomez
Sat Jan 02, 2016 1:47 pm
Forum: General
Topic: What is your background?
Replies: 21
Views: 4312

Re: What is your background?

Well, there are many successful groups that develop games, like Behold Studios with Chroma Squad and Miniboss, with Towerfall.. And there are many game dev. companies working in Brazil, but i guess it is really complicated to get a job in these companies. I think that if you make a team and start ma...
by gomez
Fri Jan 01, 2016 5:52 pm
Forum: Libraries and Tools
Topic: Middleclass 4.x Object-Orientation for Lua
Replies: 21
Views: 7599

Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua

Dude, you rocks ! :D
Thanks for the new year gift