Search found 9 matches

by Ragerin
Tue May 21, 2013 1:51 pm
Forum: Support and Development
Topic: LUBE-networking only works on 'localhost'?
Replies: 7
Views: 4925

Re: LUBE-networking only works on 'localhost'?

bartbes wrote:Yes, that is weird.

Indeed.

Do you have any ideas what this can be?
by Ragerin
Tue May 21, 2013 11:56 am
Forum: Support and Development
Topic: LUBE-networking only works on 'localhost'?
Replies: 7
Views: 4925

Re: LUBE-networking only works on 'localhost'?

So if I want an easily out-of-the-box working network client-/server-setup, I should not use UDP, but TCP, thus eliminating this issue? Or is it the same story with TCP connections (I mean, they are after all ACTUAL connections, right?) :nyu: There's one thing I don't understand, though; how come th...
by Ragerin
Tue May 21, 2013 7:19 am
Forum: Support and Development
Topic: LUBE-networking only works on 'localhost'?
Replies: 7
Views: 4925

Re: LUBE-networking only works on 'localhost'?

Really? So if I don't have access to my router (we live 2 couples in one house, and the other couple have the router), there's no chance for me using UDP? Or are there any ports or trick to use? I have encountered something called "UDP Hole Punching" but I'm not sure of the principals and ...
by Ragerin
Mon May 20, 2013 2:26 pm
Forum: Support and Development
Topic: LUBE-networking only works on 'localhost'?
Replies: 7
Views: 4925

LUBE-networking only works on 'localhost'?

Hello all. :awesome: I am playing with LUBE (-sigh-) and trying to get it working right. I am doing a test, where I have two squares - a red one and a blue one - which can be moved around with the keyboard. Whenever a client moves it's square, it sends the new x- & y-positions to the server, whi...
by Ragerin
Tue May 14, 2013 6:45 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352630

Re: Löve Frames - A GUI Library

A friend and I are making a project, but we've encountered a bug. We are using imagebuttons for a main menu in a game, which are toggled by frames built-in SetState. The problem arises, when we press the "Singleplayer"-imagebutten and the state changes to, ie., "game" and we chan...
by Ragerin
Fri Apr 12, 2013 8:25 am
Forum: Support and Development
Topic: [SOLVED] How to make a simple server-client setup?
Replies: 2
Views: 3182

Re: How to make a simple server-client setup?

Thank you!

That did the trick. I am starting to understand how to use the LUBE-library.

Hopefully this thread will also help other new Lövers understand how to do networking. :-)


Marking the thread as solved.
by Ragerin
Thu Apr 11, 2013 10:46 am
Forum: Support and Development
Topic: [SOLVED] How to make a simple server-client setup?
Replies: 2
Views: 3182

[SOLVED] How to make a simple server-client setup?

Hello. I have been searching for a good tutorial, on how to create a simple TCP server-client setup, with LUBE (the newest version, requiring Common Class) and LÖVE. What I want to achieve, is to have a server running on some port and a client to connect to that server. When the connection happens, ...
by Ragerin
Fri Feb 22, 2013 9:12 am
Forum: Support and Development
Topic: [SOLVED] Problem with graphics.setColor
Replies: 2
Views: 3212

Re: Problem with graphics.setColor

Thank you very much. :-) That was the problem. This clarifies a lot.
by Ragerin
Fri Feb 22, 2013 8:38 am
Forum: Support and Development
Topic: [SOLVED] Problem with graphics.setColor
Replies: 2
Views: 3212

[SOLVED] Problem with graphics.setColor

First of all, hello to you all! I am having issues with using love.graphics.setColor . In my love.draw() -function, I am drawing some images. Afterwards I want to draw a, let's say, green rectangle. But when I test my application, the entire Love-window goes green (and note, it's green transparent, ...