Search found 5 matches

by triplefox
Tue Jul 29, 2008 12:48 am
Forum: Libraries and Tools
Topic: Deep Sea Adventure: Dev Diary
Replies: 2
Views: 3809

Re: Deep Sea Adventure: Dev Diary

The last few weeks I have been thinking about tools. Not just for this project, but in general - I have another project coming up which may sideline Deep Sea for a while, but could also help it - this project is to set up a pipeline that allows construction of a Flash game every week, within only a ...
by triplefox
Mon Jul 14, 2008 6:41 am
Forum: Libraries and Tools
Topic: Deep Sea Adventure: Dev Diary
Replies: 2
Views: 3809

Deep Sea Adventure: Dev Diary

I thought I would keep some notes on my progress with this project for fun and posterity. I plan to update "occasionally." I have been working on this for about three evenings now. First a little bit about the concept and goals, and then onto the technical fun. The basic idea of the Deep Sea series,...
by triplefox
Mon Jul 14, 2008 2:00 am
Forum: Support and Development
Topic: [linux] Sound problem
Replies: 18
Views: 9179

Re: [linux] Sound problem

There aren't many alternatives, that's the problem. I do suggest looking at audiere http://audiere.sourceforge.net/ but it hasn't been maintained recently - stopped sometime in 2006, but it appears people are still using it with some success.
by triplefox
Sun Jul 13, 2008 4:02 am
Forum: Support and Development
Topic: [linux] Sound problem
Replies: 18
Views: 9179

Re: [linux] Sound problem

I had made a new topic and then noticed this thread. I get apps fighting for control of sound on occasion and Love has fallen afoot of this problem. There are (rare, nowadays) computers that have no sound card at all. They should still be able to run in a degraded form, at least. (For the record: I ...
by triplefox
Fri Jul 11, 2008 8:06 am
Forum: General
Topic: Experience
Replies: 25
Views: 10036

Re: Experience

Hi, this seems as good a place as any to introduce myself. I've tried to make games about as long as I can remember(starting with drawings of what I envisioned the gameplay to look like when I was 4 or 5) and, after finishing college, landed a job as a designer at Santa Cruz Games. I am currently fi...