Search found 2 matches

by Odysseus
Mon Feb 08, 2010 10:55 pm
Forum: General
Topic: Fonts
Replies: 26
Views: 4301

Re: Fonts

I assume you meant love.graphics.print in both examples. ;) Yes, sorry for typos :) May works well with static text, but I think much of the text used in games will be dynamic anyway, which defeats the whole purpose of pre-rendering. As far as I understand from the thread mentioned above, caching i...
by Odysseus
Mon Feb 08, 2010 7:09 am
Forum: General
Topic: Fonts
Replies: 26
Views: 4301

Re: Fonts

Here is an idea about unicode support inspired by discussion in this topic . Instead of rasterizing the whole unicode font and sending it to GPU, text can be pre-rendered to some image, and then only this image could be sent to GPU. Pre-rendering itself could be not so fast, but once it is done the ...