Just made logo and inventory system for my new game. really great graphic design experiment for me actually.
Search found 56 matches
- Wed Sep 27, 2017 3:26 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496756
- Thu Sep 21, 2017 7:55 pm
- Forum: Support and Development
- Topic: Image bug
- Replies: 8
- Views: 6430
Re: Image bug
Change all occurrences of woo.x and woo.y in the drawing part to math.floor(woo.x) and math.floor(woo.y). Simplify your draw function -- untested example code, may contain errors local anim = { idle = img.woo.idle, right = img.woo.sag, left = img.woo.sol, top = img.woo.top, bot = img.woo,bot, } lp....
- Thu Sep 21, 2017 7:13 pm
- Forum: Support and Development
- Topic: Image bug
- Replies: 8
- Views: 6430
Re: Image bug
-walking part if love.keyboard.isDown("d") then woo.x=woo.x+200*dt; woo.lastKey="right"; woo.active="right"; elseif love.keyboard.isDown("a") then woo.x=woo.x-200*dt; woo.lastKey="left"; woo.active="left"; elseif love.keyboard.isDown("...
- Thu Sep 21, 2017 5:11 pm
- Forum: Support and Development
- Topic: Image bug
- Replies: 8
- Views: 6430
- Thu Sep 21, 2017 5:10 pm
- Forum: Support and Development
- Topic: Image bug
- Replies: 8
- Views: 6430
Re: Image bug
thanks for help but i think this only works at left and top directions. at the other directions it can't move.
- Thu Sep 21, 2017 3:44 pm
- Forum: Support and Development
- Topic: Image bug
- Replies: 8
- Views: 6430
Image bug
Hey guys. I got a problem about drawing images. At the first picture, there is no bug in our character. but after you move it a little, with (x=x+100*dt) there is a slightly white border which appears. also it loses all smoothness it has. how can i solve it? all my pictures are png formatted. https:...
- Tue Feb 09, 2016 3:45 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496756
Re: What's everyone working on? (tigsource inspired)
working on isometric figures. still got some issues but im gonna fix them.
- Sun Jan 03, 2016 5:55 pm
- Forum: LÖVE-Android
- Topic: Bug on setColor() & draw() command at android ?
- Replies: 6
- Views: 47536
Re: Bug on setColor() & draw() command at android ?
I believe it's a bug in the graphics drivers for some Android devices, which LÖVE triggers. A workaround is implemented in LÖVE's codebase and will be part of the 0.10.1 release, but if you don't want to wait you could try an .apk with the fix in it: https://love2d.org/forums/viewtopic.php?f=4&...
- Sun Jan 03, 2016 5:49 pm
- Forum: LÖVE-Android
- Topic: Bug on setColor() & draw() command at android ?
- Replies: 6
- Views: 47536
Re: Bug on setColor() & draw() command at android ?
I believe it's a bug in the graphics drivers for some Android devices, which LÖVE triggers. A workaround is implemented in LÖVE's codebase and will be part of the 0.10.1 release, but if you don't want to wait you could try an .apk with the fix in it: https://love2d.org/forums/viewtopic.php?f=4&...
- Sun Jan 03, 2016 5:48 pm
- Forum: LÖVE-Android
- Topic: Bug on setColor() & draw() command at android ?
- Replies: 6
- Views: 47536
Re: Bug on setColor() & draw() command at android ?
Samsung Galaxy Tab 3 (SM-T210) with android 4.4.2