Search found 87 matches

by Chroteus
Sun May 15, 2016 11:52 am
Forum: Support and Development
Topic: Replicating old "subtractive" blend mode [SOLVED]
Replies: 2
Views: 1351

Re: Replicating old "subtractive" blend mode

Didn't think about using multiply with inverted image, still wrapping my head around blend modes.
Thanks a lot, pgimeno! :ultrahappy:
by Chroteus
Sat May 14, 2016 4:33 pm
Forum: Support and Development
Topic: Replicating old "subtractive" blend mode [SOLVED]
Replies: 2
Views: 1351

Replicating old "subtractive" blend mode [SOLVED]

Hello, löve community, To fully explain my problem, I'll explain how my game is set up. To have a fog of war, I have a fully black canvas. I also have an image with transparent background with a white circle (edges smoothed out) in it. love.graphics.setCanvas(self.map.fow_canvas) -- the black canvas...
by Chroteus
Fri May 13, 2016 3:46 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 1566

Re: Running Love Android game with Android version <4.4.2 (API 19) fails

An update: Just installed .apk on a real 2.3.5 device and it worked fine (albeit with low FPS). This is quite confusing. I'll mark it as solved, probably emulator issues.
by Chroteus
Fri May 13, 2016 11:02 am
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 1566

Re: Building Love Android game with API <19 fails

Apparently, it doesn't. Tried on 4.1.1 (API 16). No implementation found for native Lorg/libsdl/app/SDLActivity;.onNativeResize:(IIIF)V D/AndroidRuntime( 1580): Shutting down VM W/dalvikvm( 1580): threadid=1: thread exiting with uncaught exception (group=0xa62a0288) W/genymotion_audio( 133): out_wri...
by Chroteus
Thu May 12, 2016 8:54 pm
Forum: Games and Creations
Topic: [WIP] Rainbow Fart : Silent, but Colorful
Replies: 2
Views: 1310

Re: [WIP] Rainbow Fart : Silent, but Colorful

Nice butt ;) Can't say much, as the game is at its earlier stages, but controls mid air feel iffy. Jumping on the platform is harder than it should be and not in a good way. IMO, you should add more control mid-jump. EDIT: What I mean by that is when you try to jump while idle to the platform, you b...
by Chroteus
Thu May 12, 2016 4:34 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 1566

Re: Building Love Android game with API <19 fails

On Android, the SDK version used to build the app is indeed separate from the minimum runtime SDK version (which is specified in the Manifest.xml). The version used to build app is defined in project.properties. The version in manifest is for Google Play to allow/disallow downloading, IIRC. I'm not...
by Chroteus
Thu May 12, 2016 4:31 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 1566

Re: Building Love Android game with API <19 fails

It seems that I was mistaken. Even if I built the project with newest API (23), it ran on Android 4.4.2 (aka KitKat aka API 19). Still, I haven't tested running it on 2.3.3 (aka Jelly Bean aka API 10) which supposedly is the lowest version supported. Won't mark it solved, until I test the .apk on an...
by Chroteus
Thu May 12, 2016 2:07 pm
Forum: Support and Development
Topic: Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]
Replies: 6
Views: 1566

Running Love Android game with Android version <4.4.2 (API 19) fails [SOLVED]

Hello everyone, Love Android's GameActivity.java uses some features that are only available in API 19 of Android and higher, resulting in following compiling errors (compiled with API 16 (Jelly Bean)): [javac] C:\AndroidStuff\android-sdl22\src\org\love2d\android\GameActivity.java:132: error: cannot ...
by Chroteus
Wed May 11, 2016 2:25 pm
Forum: Games and Creations
Topic: Plank and Bob - a puzzle with indirect controls
Replies: 2
Views: 1404

Re: Plank and Bob

A fullscreen mode would also be pretty nice since the window is a bit too small and my cursor kept going off-screen whenever I tried to click close to edge of the window.
The fact that this game was made with touch devices in mind is showing off :D
I'll add it to PC version, though.
by Chroteus
Tue May 10, 2016 10:58 pm
Forum: Support and Development
Topic: Having trouble with simple platform collisions
Replies: 3
Views: 921

Re: Having trouble with simple platform collisions

Hey, Fİrst of all, there are few bugs. love.keypressed shouldn't be defined in love.update but rather separately like all other love functions. Secondly, love.window.getWidth()/getHeight() are removed from newest Love version. use love.graphics.getWidth()/getHeight() instead. Thirdly, jumping doesn'...