Search found 87 matches

by Chroteus
Thu May 22, 2014 3:41 pm
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 7484

Re: Venus - A gamestate library with smooth transitions

Nice one. More gamestate libs, more good :)!
Not just gamestate, more libraries in general == better for everyone. Especially if they add something new, which no other library offers.
by Chroteus
Thu May 22, 2014 7:42 am
Forum: General
Topic: Avatars: OBEY!
Replies: 742
Views: 419959

Re: Avatars: OBEY!

I disagree.
by Chroteus
Thu May 22, 2014 7:33 am
Forum: Games and Creations
Topic: Snake Fortr-hissss - A game for Bacon Game Jam 08
Replies: 1
Views: 665

Re: Snake Fortr-hissss - A game for Bacon Game Jam 08

It crashed. Love frames not compatible (I'm using 0.9.1)
by Chroteus
Wed May 21, 2014 9:46 pm
Forum: Games and Creations
Topic: Super Cube Field
Replies: 8
Views: 4269

Re: Super Cube Field

Use mouse for control. Using keyboard feels clunky.
by Chroteus
Wed May 21, 2014 9:40 pm
Forum: Libraries and Tools
Topic: Venus - A gamestate library with smooth transitions
Replies: 20
Views: 7484

Venus - A gamestate library with smooth transitions

When developing my games I've always found switching to other states odd. It wasn't smooth, it was direct. It didn't have any animations or "juiciness". It didn't feel good. After struggling like that for a while I decided to come up with something. Meet Venus. No not the Roman goddess of löve, but ...
by Chroteus
Fri Mar 07, 2014 7:01 pm
Forum: Games and Creations
Topic: My Experience with Love2D
Replies: 3
Views: 1455

Re: My Experience with Love2D

Nice. You made me remember the first game I've ever made after learning some programming.
This is the thread: viewtopic.php?f=5&t=30217&p=96532&hilit=Cubistan

But it's outdated. I'll upload the version ported to 0.9.0.
by Chroteus
Tue Feb 11, 2014 12:46 pm
Forum: Support and Development
Topic: Mouse sensitivity [SOLVED]
Replies: 10
Views: 2967

Re: Mouse sensitivity

This is not a problem of sensitivity but the way you trace mouse coordinates to tile coordinates. You need to transform your mouse coordinates to correspond with your drawing transformations. While I was aware that mouse's real position and the way it is interpereted wasn't the same, I thought I ha...
by Chroteus
Mon Feb 10, 2014 3:49 pm
Forum: Support and Development
Topic: Mouse sensitivity [SOLVED]
Replies: 10
Views: 2967

Re: Mouse sensitivity

Anyway, I decided to make my game fullscreen. Although, I still can't set the sensitivity of mouse, it's no longer a problem now.
by Chroteus
Mon Feb 10, 2014 2:37 pm
Forum: Libraries and Tools
Topic: PlayBoy - An open-source IRC API!
Replies: 8
Views: 3231

Re: PlayBoy - An open-source IRC API!

This can easily be used for multiplayer! I will definitely download this library.
by Chroteus
Mon Feb 10, 2014 2:31 pm
Forum: Support and Development
Topic: Mouse sensitivity [SOLVED]
Replies: 10
Views: 2967

Re: Mouse sensitivity

Thanks for your contributions, but the mouse either was "slipping away" or was just stuck to my screen's right edge. Daniel, the mouse didn't slow down but just became choppy. After all, that's the point of delta time. To make entities move independent of framerate. Anyway, you guys gave me some ide...