Search found 80 matches

by TylertheDesigner
Wed Dec 07, 2011 12:02 pm
Forum: Games and Creations
Topic: Merchant (A loving tycoon game)
Replies: 11
Views: 2760

Re: Merchant (A loving tycoon game)

For anyone who may be interested, this project was resurrected as a larger title. You can find information about it at our IndieDB http://www.indiedb.com/games/merchant. The game may have grown a bit since my prototype in Love, but I'll never forget its roots!
by TylertheDesigner
Thu Apr 07, 2011 1:03 am
Forum: Games and Creations
Topic: Game Jam- Succession Round
Replies: 16
Views: 1444

Re: Game Jam- Succession Round

Sorry to double post, but the content is entirely different... I posted this on TIGSource as well, and I expect many of you are also members. We are currently doing a poll on there as to which framework to use. Currently, Lua is winning. If it wins, I expect that we will be doing a LOVE game for the...
by TylertheDesigner
Tue Apr 05, 2011 8:53 pm
Forum: Games and Creations
Topic: Game Jam- Succession Round
Replies: 16
Views: 1444

Re: Game Jam- Succession Round

(example)The project must change hands if: 2 days pass 20 KB of (uncompressed) .lua code are written (you are allowed to finish it up so the game works, but not to add more functionality after that) 500 KB of graphics/sound are added Whatever happens first. While I agree with your logic, I disagree...
by TylertheDesigner
Tue Apr 05, 2011 10:48 am
Forum: Games and Creations
Topic: Game Jam- Succession Round
Replies: 16
Views: 1444

Re: Game Jam- Succession Round

Now thinking about, if we either have the first dev saying "this is how it's going to be done", or we have short turns so that rewrites are made pretty stupid, it may well be a fun thing. After all, you don't have to subject yourself to wallowing in someone else's code if you don't want to. On that...
by TylertheDesigner
Tue Apr 05, 2011 7:17 am
Forum: Games and Creations
Topic: Game Jam- Succession Round
Replies: 16
Views: 1444

Re: Game Jam- Succession Round

But.. but.. but.. then I only get to dump in a couple of classes! In that case I might as well make them impossible to work with :crazy:. Two possibilities here- We reverse the order after everyone gets a turn, leaving you to be the first and last... Or, we try to translate the obfuscated craziness...
by TylertheDesigner
Tue Apr 05, 2011 4:46 am
Forum: Games and Creations
Topic: Game Jam- Succession Round
Replies: 16
Views: 1444

Re: Game Jam- Succession Round

I don't see something like this working very well in the LOVE community. Most people here seem to have a very B.Y.O.B. attitude when it comes to code and the game would probably be heavily re-written every iteration with each person re-inventing the wheel in their own way. I don't think this is nec...
by TylertheDesigner
Sat Apr 02, 2011 10:47 pm
Forum: Games and Creations
Topic: Game Jam- Succession Round
Replies: 16
Views: 1444

Game Jam- Succession Round

I recently proposed a new type of game jam on TIGForums (http://forums.tigsource.com/index.php?topic=18831.0), and thought I would suggest it here as well... Who would be interested in doing a succession round game jam? (If you don't know what a succession round is, look up Dwarf Fortress & Boatmurd...
by TylertheDesigner
Sun Mar 13, 2011 10:24 pm
Forum: Games and Creations
Topic: HelloColor
Replies: 8
Views: 863

Re: HelloColor

It's pretty late at night, so I don't have much time to try it out, but I have one piece of criticism that applies to your other games posted as well: please use love.keypressed rather than love.keyboard.isDown , because it is rather annoying when I tap a key once and it treats it like > 1. The pro...
by TylertheDesigner
Fri Mar 11, 2011 10:24 pm
Forum: Games and Creations
Topic: HelloColor
Replies: 8
Views: 863

HelloColor

Hello Color started as a tutorial for a friend, teaching him Lua + LOVE. However, after the tutorial session, I began tweaking the code, and came up with this simple prototype. The goal of the game is to find the circle matching the background color. The game ends when you have cleared all the circl...
by TylertheDesigner
Fri Mar 11, 2011 10:22 pm
Forum: Games and Creations
Topic: The evolution of the Pipster
Replies: 1
Views: 638

The evolution of the Pipster

This is a LOVE game I made in the car ride to GDC last week. It was a ten hours of bumpy roads and programming. I was intending on finishing it on the way back from GDC, but I was just too tired to finish it. I hope to put the final touches on it this week NumPad or WASD to move Up/Down arrows to mo...