Search found 80 matches

by TylertheDesigner
Fri Mar 11, 2011 9:39 pm
Forum: Games and Creations
Topic: Happy Ever After
Replies: 0
Views: 597

Happy Ever After

Hey guys! I am competing in the 7DRL challenge this week, and as always, decided to use LOVE! So far I have implemented Map selection, procedurally generated maps, player movement with FoV, and two playable characters. This is still a WIP, and I will update it as I go. Enjoy! (If you hit any bugs, l...
by TylertheDesigner
Sun Mar 06, 2011 9:52 am
Forum: General
Topic: Request Programs
Replies: 46
Views: 10835

Re: Request Programs

Another solution- Have the A.S.S. render the game screen into a framebuffer, then upload that imageData to the Achievement server. While it can still be manipulated, it would make it levels more difficult to fake receiving an achievement. Of course, then you would be uploading more than just a singl...
by TylertheDesigner
Thu Feb 24, 2011 9:52 pm
Forum: Libraries and Tools
Topic: SimpleClass Love Engine
Replies: 3
Views: 592

Re: SimpleClass Love Engine

Thanks for your feedback! I really appreciate it. I would love to see your changes, if your willing to fix it I've been adding to this engine after every game jam/prototype, and never intended it to see the outside of my hard drive. However, I have been helping others with code recently, and realize...
by TylertheDesigner
Thu Feb 24, 2011 8:41 pm
Forum: Libraries and Tools
Topic: SimpleClass Love Engine
Replies: 3
Views: 592

SimpleClass Love Engine

Hey guys! I have been using the same basic engine framework in LOVE for the past few months for game jams, prototypes, and other projects. I don't know why I waited this long, but I thought it would only be proper if I released it into the wild, and allow all the wonderful LOVE experts here to merci...
by TylertheDesigner
Thu Feb 24, 2011 8:29 pm
Forum: Support and Development
Topic: How does one glow?
Replies: 16
Views: 2015

Re: How does one glow?

The "right" way to do this would be to use an OpenGL fragment shader. Unfortunately, Love doesn't have support for them (yet?). Don't mess with framebuffers - the next best thing is to use images which have the bloom baked into them. Here, have some (consider them public domain). Thanks for the res...
by TylertheDesigner
Thu Feb 24, 2011 11:17 am
Forum: Support and Development
Topic: How does one glow?
Replies: 16
Views: 2015

Re: How does one glow?

This would be easy with shaders, but you can also try to simulate blurring by drawing to multiple scaled framebuffers which you then stretch back. I would love to see this. I attempted it before, but it ended up causing trails for every moving object, because I would use previous frames as the glow...
by TylertheDesigner
Thu Feb 24, 2011 11:14 am
Forum: Support and Development
Topic: How does one glow?
Replies: 16
Views: 2015

Re: How does one glow?

I made a super basic version using multiple draw layers. Honestly it didn't come out very well, but it doesn't seem to cause any latency. I guess I'll have to suck it up and accept that drawing a glow sprite will be necessary.
by TylertheDesigner
Thu Feb 24, 2011 9:44 am
Forum: Support and Development
Topic: one color for each point on a poligon?
Replies: 10
Views: 1280

Re: one color for each point on a poligon?

TechnoCat wrote:I feel some sort of gradient function in LOVE would be greatly appreciated.

Agreed.
ImageData is the only route I know of to create a gradient in code, and it doesn't seem very efficient.
by TylertheDesigner
Thu Feb 24, 2011 9:03 am
Forum: Support and Development
Topic: How does one glow?
Replies: 16
Views: 2015

Re: How does one glow?

Thank you guys for the responses! I was considering making the vector objects in code, with the glow being a particle like background image. I am curious about doing it in pure code just as an experiment, and I might try putting both together to see the results.
by TylertheDesigner
Thu Feb 24, 2011 2:13 am
Forum: Support and Development
Topic: How does one glow?
Replies: 16
Views: 2015

How does one glow?

I am interested in trying to make a "glow" look in a game, but I have no idea how. Games that have done this include Geometry Wars, Defcon, Beat Hazard, etc. If possible, I would like to do it without any images, all using programmed shapes I tried doing multiple framebuffers with less and less opac...