Search found 80 matches

by TylertheDesigner
Sat Apr 24, 2010 9:10 pm
Forum: Games and Creations
Topic: LD entry, Codenamed P1R@T3S
Replies: 7
Views: 1335

Re: LD entry, Codenamed P1R@T3S

Ship movement is with WASD, and the Start button is off on the collision. To start you have to click a little to the bottom right. I have fixed it, and will upload an update at 7pm
by TylertheDesigner
Sat Apr 24, 2010 2:04 pm
Forum: Games and Creations
Topic: LD entry, Codenamed P1R@T3S
Replies: 7
Views: 1335

Re: LD entry, Codenamed P1R@T3S

Ah, Nevon. Thank you for being the first volunteer! I could only test it on my own system, so you just gave me valuable feedback. I appreciate it, and I'll have it fixed as soon as I wake up.
by TylertheDesigner
Sat Apr 24, 2010 12:30 pm
Forum: Games and Creations
Topic: LD entry, Codenamed P1R@T3S
Replies: 7
Views: 1335

LD entry, Codenamed P1R@T3S

I MADE A GAME WITH PIRATES IN IT!!1!
Seriously though, this is my entry for the Ludum Dare, round 17
I will try to put it on here every 12 hours or so, for those interested.

http://www.box.net/shared/7y9dcpyj8m
by TylertheDesigner
Fri Apr 23, 2010 2:49 am
Forum: Games and Creations
Topic: For all the game makers here, a 48 hour challenge
Replies: 8
Views: 1828

For all the game makers here, a 48 hour challenge

http://www.ludumdare.com/compo/

I will probably be competing in this competition, using the Love Engine as my backbone. If anyone else is interested, it starts tomorrow and should be alot of fun.
by TylertheDesigner
Fri Apr 23, 2010 2:23 am
Forum: Libraries and Tools
Topic: Goo: Gui and Animation library.
Replies: 55
Views: 18187

Re: Goo: Gui and Animation library.

I is in your compooter, stealinz your Goo.

Thanks for making such an awesome library, I'm sure we can all put it to good use :D
by TylertheDesigner
Fri Apr 23, 2010 1:20 am
Forum: Games and Creations
Topic: Asteroids
Replies: 9
Views: 1970

Re: Asteroids

Awesome game, really like the simplicity in your version, much like the original.

+10 points for using A as the ship.
by TylertheDesigner
Thu Apr 22, 2010 2:17 am
Forum: Games and Creations
Topic: Merchant (A loving tycoon game)
Replies: 11
Views: 2760

Re: Merchant (A loving tycoon game)

Thanks for the advice qubodup! The terrain icons will be based off of the mod, so potentially I may make a background image line in the mod to allow modders to add their own background image (starfield in a space mod, etc). For now though, I will try changing the background color as you suggested. A...
by TylertheDesigner
Tue Apr 20, 2010 7:24 am
Forum: Games and Creations
Topic: Merchant (A loving tycoon game)
Replies: 11
Views: 2760

Re: Merchant (A loving tycoon game)

Thanks for the support! Right now I am working on trying to make the backend completely independent of the gameplay. This means making sure anything that is related to the specific game is not hard coded in. I previously had a "Hero" object that had attributes such as strength agility, etc. Instead,...
by TylertheDesigner
Tue Apr 20, 2010 5:14 am
Forum: Games and Creations
Topic: Merchant (A loving tycoon game)
Replies: 11
Views: 2760

Re: Merchant (A loving tycoon game)

The thickness was a design decision. The reason is I will be using the black for visual cues. Certain hexes will be outlined in a variety of colors to represent different statuses. Also, this terrain set is the medieval fantasy one, and some of the others like the space one will need the space so th...
by TylertheDesigner
Mon Apr 19, 2010 11:32 pm
Forum: Games and Creations
Topic: Merchant (A loving tycoon game)
Replies: 11
Views: 2760

Merchant (A loving tycoon game)

Merchant Medieval Merchant is a tycoon style game being produced with the Love Engine. The game consists of a player interacting as a merchant in a fantasy realm. Gameplay features/mechanics- The player will control a merchant that will buy and sell items to the heroes in the fantasy world. The her...