Search found 56 matches

by EmmanuelOga
Wed Mar 30, 2011 2:57 am
Forum: General
Topic: [OT] Lövely music?
Replies: 8
Views: 943

Re: [OT] Lövely music?

by EmmanuelOga
Tue Mar 29, 2011 11:55 pm
Forum: Libraries and Tools
Topic: LFXR - Preview [Update]
Replies: 7
Views: 1556

Re: LFXR - Preview

Please keep in mind that this is a preview. Some things might not work(as you expect). Especially the presets. However, feedback and improvement suggestions are highly appreciated. Very nice. One suggestion: calculating the wave output is expensive, so moving the sliders is not very performant. You...
by EmmanuelOga
Tue Mar 29, 2011 9:06 pm
Forum: General
Topic: Animation order
Replies: 6
Views: 767

Re: Animation order

Thanks for the info! I am having some trouble getting HUMPs timer to work though, I am getting an error with "Timer = require "hump.timer", module not found. I have timer.lua in the root of the project folder, and it is required in main.lua. Is there anything else I must do to use that module? Try ...
by EmmanuelOga
Tue Mar 29, 2011 12:54 am
Forum: General
Topic: Animation order
Replies: 6
Views: 767

Re: Animation order

you'll need to have a count of the elapsed time. In its rawest form: local phase = 1 function love.draw() if phase == 1 then -- do stuff elseif phase == 2 then -- do stuff -- etc... end end local elapsed = 0 local PHASE1_TIME = 2 -- seconds function love.update(dt) elapsed = elapsed + dt if elapsed ...
by EmmanuelOga
Mon Mar 28, 2011 7:53 pm
Forum: Libraries and Tools
Topic: lQuery
Replies: 64
Views: 12827

Re: lQuery

I even don't know how to do it:) Check this out: http://git-scm.com/documentation Git is really easy once you get the flow going. You generally need just three commands for everyday work: add, commit, and checkout. (ok, init too, but you only need to call that once). Once you get that right, you ca...
by EmmanuelOga
Fri Mar 18, 2011 10:01 pm
Forum: Games and Creations
Topic: Mario
Replies: 16
Views: 6323

Re: Mario

Wow, very accurate remake, excluding the missing features. For a minute I felt like I was the first person playing the game before it got finished and unleashed to the world. ^^
by EmmanuelOga
Fri Mar 18, 2011 9:59 pm
Forum: Games and Creations
Topic: Clone of the best puzzle game, Tetris Attack
Replies: 14
Views: 4674

Re: Clone of the best puzzle game, Tetris Attack

Nice! (although I wonder why this gane is called a postfix of Tetris, it is nothing like Tetris :joker: )

EDIT: this game should probably be called Panel de Pon :). http://en.wikipedia.org/wiki/Panel_de_Pon
by EmmanuelOga
Wed Mar 16, 2011 11:09 pm
Forum: Libraries and Tools
Topic: Textured quad
Replies: 1
Views: 468

Re: Textured quad

Hmmmm since löve uses opengl on the backend, I would be awesome to have some support for glBindTexture available.
by EmmanuelOga
Tue Mar 15, 2011 9:58 pm
Forum: General
Topic: prototype modeling as an alternative to OOP
Replies: 10
Views: 1412

Re: prototype modeling as an alternative to OOP

You get something that is almost the same as using classes, so the differences are almost only syntactical. Not exactly. If use class dictionaries (lots of __index stuff) you can apply changes to the class at a later date, and all instances in existence will reflect this change. Not so with the clo...
by EmmanuelOga
Tue Mar 15, 2011 6:42 pm
Forum: General
Topic: prototype modeling as an alternative to OOP
Replies: 10
Views: 1412

Re: prototype modeling as an alternative to OOP

I'm confused as to how "modeling with prototypes" is distinct from OOP. The differences seem to be rather insignificant when compared with, say, the difference between OOP and functional paradigms. Bingo! Using techniques as the ones described here: http://lua-users.org/wiki/ObjectOrientationClosur...