Search found 51 matches

by IndieRetro
Thu Feb 05, 2015 2:51 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

to be honest here im more keen on seeing how you pulled off spacing of your outer nodes on arbitrary shapes since mine is just not worth it at times - outer nodes get placed so awkwardly at times. I am more focused on setRadius as i really wanted to fix (and did) some bugs. Im going to wait for arb...
by IndieRetro
Thu Feb 05, 2015 1:04 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

I attempted the arbitrary shapes as well! : [github fork below] 8jLdc1I2Z2U Fork : arbitraryShapes Fork Fun fact, my constructor has a *small* issue with node placement. When creating the nodes' position there is a annoying case where the last node between any two lines will be awkwardly offset. I ...
by IndieRetro
Wed Feb 04, 2015 6:11 pm
Forum: Support and Development
Topic: Physics Help, Please
Replies: 2
Views: 620

Re: Physics Help, Please

If this is a top down game, then do something like this: -- set the 'linear' damping playerObjectBody:setLinearDamping(1) https://www.love2d.org/wiki/Body:setLinearDamping If it is a platform game, you generally want to set the friction of both the ground objects, and the objects standing on them. -...
by IndieRetro
Tue Feb 03, 2015 6:11 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

Awesome ^^

This is coming along pretty well, really only a few small bugs left to fix.

by IndieRetro
Tue Feb 03, 2015 5:57 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

I actually wonder if passing a polygon (series of points) then having the constructor iterate and project points along the polygon perimeter would work. though depends on the way it tessellates maybe? Ill play around, is there some way to attain your wip arbitrary shapes version for fiddling, so th...
by IndieRetro
Tue Feb 03, 2015 5:07 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

I'm not so good at math, lol. Feel free to try it yourself on loveballs though, if you have any luck I will probably implement what you do. Making quick progress at the moment, the one major issue I have is collision, it all works fine until you fling things around to fast, nodes can get stuck in ot...
by IndieRetro
Tue Feb 03, 2015 4:37 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

Early version video of the new one I'm working on, this is proving to be difficult ._. Arbitrary shapes you say :O Actually this video brings forward a issue with node sizes and collision, you can see it pretty clearly. The actual nodes extend beyond the drawn/tessellated polygon by their radius or...
by IndieRetro
Tue Feb 03, 2015 2:55 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

Early version video of the new one I'm working on, this is proving to be difficult ._.

by IndieRetro
Tue Feb 03, 2015 10:27 am
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

That looks amazing, would be cool if you made it into a full game! Heh thanks, I've re-made that game from scratch a few times now, including one with super mario galaxy type gravity (see later videos). I might re-start it again soon, I plan on figuring out an efficient way to make arbitrary softbo...
by IndieRetro
Tue Feb 03, 2015 9:21 am
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 19526

Re: Loveballs, A love2d Softbody lib

Okay I'm getting incredibly close to the sort of behaviors I want so I'm going to post the [WIP] and then get some sleep. -u- CONTROLS: left/right arrows: spin hold spacebar: expand (used for jumping) hold S: become slippery (no friction, you can spin really fast without moving) hold A: become stic...