Search found 911 matches

by Ranguna259
Sat Aug 10, 2013 7:46 pm
Forum: Support and Development
Topic: Moving the Grid
Replies: 6
Views: 1459

Re: Moving the Grid

Post your code or a .love file
by Ranguna259
Thu Aug 08, 2013 7:49 pm
Forum: Support and Development
Topic: Tile based lights with different colors overlapping
Replies: 7
Views: 1380

Re: Tile based lights with different colors overlapping

Or you could make a layer for each light source ? (Here's a side view exemple of each layer) ('c' being the center of the circle and '_' being the ever darker light) Inicial(no light source): (0 layers) one light source: : ______c______ (1 layer) two light sources: : ______c______ : ______c______ (2...
by Ranguna259
Wed Aug 07, 2013 2:44 pm
Forum: Games and Creations
Topic: Conway's game of life
Replies: 6
Views: 2165

Re: Conway's game of life

This is actualy realy awesome
by Ranguna259
Tue Aug 06, 2013 5:58 pm
Forum: Support and Development
Topic: help with "expected userdata"
Replies: 4
Views: 515

Re: help with "expected userdata"

Easy fix: Use AnAL
by Ranguna259
Mon Aug 05, 2013 11:05 pm
Forum: Support and Development
Topic: "This game was made for a version that is ..."
Replies: 4
Views: 719

Re: "This game was made for a version that is ..."

That error mean that the code was writen with another löve version in mind, for exemple if I use löve 0.7.0 code and load it in the 0.8.0 löve executable it shows that message, don't worry about it, it's just some code that was removed in the current löve version but is in use in the code you are tr...
by Ranguna259
Mon Aug 05, 2013 1:30 pm
Forum: Support and Development
Topic: Problem with mousepressed function
Replies: 3
Views: 1106

Re: Problem with mousepressed function

If what chezrom said doesn't work then you'll have to write the and statement for every or: if button == "l" and x > 485 and x < 537 and y > 80 and y < 130 and valid == "vestfirdir" or button == "l" and x > 485 and x < 537 and y > 80 and y < 130 and valid == "dalabyggd" or button == "l" and x > 485 ...
by Ranguna259
Sat Aug 03, 2013 2:44 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 36923

Re: Debug - A whole new way of debugging your game

bartbes wrote:This is actually because the default font is only loaded upon first use, so getFont returns nil until after the first print (unless setFont is called manually, beforehand).
Noted, so that's why checking the font before setting it fixed it
by Ranguna259
Fri Aug 02, 2013 6:42 pm
Forum: Support and Development
Topic: love.filesystem.getWorkingDirectory returns user directory
Replies: 9
Views: 1890

Re: love.filesystem.getWorkingDirectory returns user directo

There's no need to get the current dir, just do what MPQC said if you want to load a file from the local dir you just need to type the name of the file.

Hope that helped
by Ranguna259
Fri Aug 02, 2013 6:02 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 36923

Re: Debug - A whole new way of debugging your game

Alright cool, so apperantly when you don't use a costum font the debugger crashes and thanks to Walz. that has now been fixed :awesome: Let's make some changlogs for this: Changelog Version 1.2.3 (Not Official) by Walz. Fixed a font related bug Version 1.2.2 (Not Official) by Ranguna Added a new fun...