Search found 911 matches

by Ranguna259
Wed Jul 31, 2013 5:58 pm
Forum: Support and Development
Topic: File lines to table (lua question)
Replies: 8
Views: 2754

Re: File lines to table (lua question)

function string_split(text, sep, out) sep, out = sep or "%s", out or {} for s in string_gmatch(text, "([^"..sep.."]+)") do out[#out + 1] = s end return out end or similar should do the job (cut and paste from my utility.lua file). Use like: local some_table = string_split("0,1,0,1,0", ",") gsub won...
by Ranguna259
Wed Jul 31, 2013 5:26 pm
Forum: Support and Development
Topic: File lines to table (lua question)
Replies: 8
Views: 2754

Re: File lines to table (lua question)

raidho36 wrote:You can try using foreach loop with string.gsub function.
Ok, I'm gonna look into that, I'll post back in a few minutes
by Ranguna259
Wed Jul 31, 2013 5:17 pm
Forum: Support and Development
Topic: File lines to table (lua question)
Replies: 8
Views: 2754

Re: File lines to table (lua question)

Print(table) yields table pointer hexadecimal value, which is no use to your Lua code, but if you have it means that table is there. The problem with your code is Lua strings implementation, that is they are not arrays and you can't index them as such. You instead use substirngs. Lua have true immu...
by Ranguna259
Wed Jul 31, 2013 3:54 pm
Forum: Support and Development
Topic: File lines to table (lua question)
Replies: 8
Views: 2754

File lines to table (lua question)

I'd like to know who to load the lines of a file into a table or an array. Here's an exemple file: 0,0,0,0 1,0,1,1 0,1,0,0 0,0,0,0 And I would like to put those lines into a bidimensional array or table like so: line[1][1]=0 ... line[1][4]=0 line[2][1]=1 line[2][2]=0 ... line[2][4]=1 line[3][1]=0 .....
by Ranguna259
Tue Jul 23, 2013 3:12 pm
Forum: General
Topic: Notepad++ Highlights and Auto-Completion
Replies: 2
Views: 1596

Re: Notepad++ Highlights and Auto-Completion

Pretty cool... only one problem: how do you change the colors? I cannot seem to find a way to change them in the settings/style configurator. Would I have to do it manually? To change the colors you have to go User-Defined Languages and in the new window that poped up select LÖVE from the first dro...
by Ranguna259
Mon Jul 22, 2013 10:21 pm
Forum: Support and Development
Topic: String inside a variable.. inside a variable (variable^2)
Replies: 4
Views: 851

Re: String inside a variable.. inside a variable (variable^2

let me still add a comment .. or two, if I think about it: a) you can iterate over a table that has strings as keys with for k, v in pairs(tbl) --just without "i" b) you can quickly check if a playerID is already in use, if you check if player.thatID == nil -- or player["thatID"] is same or not But...
by Ranguna259
Mon Jul 22, 2013 9:43 pm
Forum: Support and Development
Topic: String inside a variable.. inside a variable (variable^2)
Replies: 4
Views: 851

Re: String inside a variable.. inside a variable (variable^2

player={} function newPlayer(pname) local n=#player+1 player[n]={} player[n].name=pname return player[n] end p = newPlayer('player 1') print(p.name) I would do like this.. I assume ppname was meant as kind of unique ID? Eventually it is all a bit weird.. do you know what kind of access you need to ...
by Ranguna259
Mon Jul 22, 2013 9:11 pm
Forum: Support and Development
Topic: String inside a variable.. inside a variable (variable^2)
Replies: 4
Views: 851

String inside a variable.. inside a variable (variable^2)

This is a question about lua, I've searched around the web but I didn't find any answer, so here's the question: I would like to know how I could store a variable(1) inside a variable(2) so when I say variable(2)='foo' then variable(1) would equal 'foo' and variable(2) would equal variable(1) which ...
by Ranguna259
Sun Jul 14, 2013 10:39 am
Forum: Support and Development
Topic: AnAL Animation problems
Replies: 2
Views: 944

Re: AnAL Animation problems

You need to call "update" for the animation, not just "draw". Currently it never moves on from the first frame. This can be fixed by simply adding: player.anim:update(dt) to the end of your update function. Riiight :megagrin: Totaly forgot about this, thanks Merlin And welcome to the forum :)
by Ranguna259
Sat Jul 13, 2013 2:57 pm
Forum: Support and Development
Topic: AnAL Animation problems
Replies: 2
Views: 944

AnAL Animation problems

Hello again lovers I've found out that I can't use löve's physics to code the player so I've decided to re-write player.lua without them. The problem is that I can't get the animation to play all the frames. When the rectangle falls to the ground and when you press 'a' or 'd' then the player should ...