Search found 22 matches

by batatinha
Tue Jun 25, 2013 11:49 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27039

Re: Random number?

Robin wrote:...
Now i'm VERY confused... Why it runs fine on LOVE and not on Lua?
by batatinha
Tue Jun 25, 2013 9:56 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27039

Re: Random number?

Can you print out the actual seeds you're using? Here it is: >lua -e "io.stdout:setvbuf 'no'" "random.lua" Generating 10000 random numbers with time generated seed using seed: 13721541256406 Result: Number 1 generated 967 times Number 2 generated 967 times Number 3 generated 987...
by batatinha
Tue Jun 25, 2013 9:45 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27039

Re: Random number?

For the third experiment, can you please run it once, then wait for some seconds and then run it again and show the output of these two runs? Sure... >lua -e "io.stdout:setvbuf 'no'" "random.lua" Generating 10000 random numbers with time generated seed Result: Number 1 generated...
by batatinha
Tue Jun 25, 2013 9:19 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27039

Re: Random number?

I am still curious to see an example, where patterns become visible. Curiously i was recently working on a particles system made with LuaGL that uses a lot of math.random, and the effect was always the same, i already deleted that code because it's ugly, but i made a code to exemplify that and to s...
by batatinha
Tue Jun 25, 2013 1:33 am
Forum: General
Topic: Help on how to learn Lua/Love the best.
Replies: 12
Views: 8511

Re: Help on how to learn Lua/Love the best.

@tsturzl Lua do not have built in OO, the odd thing about every Lua OO is that is a workaround made most of times with metatables, which is such a pain in the ass... But if you really want it, there is libraries that make it a lot easier because it look like you're really creating objects, not copyi...
by batatinha
Mon Jun 24, 2013 10:58 am
Forum: Games and Creations
Topic: This Is a Waste Of Time [TaWoT ][now beta5.1]
Replies: 12
Views: 6386

Re: This Is a Waste Of Time [TaWoT ]

U should do a retardard difficult, i ended it with -30000... :|
by batatinha
Mon Jun 24, 2013 10:26 am
Forum: Support and Development
Topic: Random number?
Replies: 46
Views: 27039

Re: Random number?

If you call math.random too often you better call math.randomseed(os.time()) before of math.random...
by batatinha
Mon Jun 24, 2013 9:41 am
Forum: Support and Development
Topic: distorted text
Replies: 4
Views: 2243

Re: distorted text

Yes, already solved that, u posted exactly when i edited the thread... :3
by batatinha
Mon Jun 24, 2013 5:27 am
Forum: Support and Development
Topic: Getting Networking to work
Replies: 6
Views: 2807

Re: Getting Networking to work

I'm not familiar with UDP, but as much as i know, it's not very good to games because there is the risk of data loss, i think you should use TCP instead...

But out of this discussion of tcp vs udp, you only do settimeout(0) after the connection, otherwise it will not connect.
by batatinha
Mon Jun 24, 2013 5:15 am
Forum: Support and Development
Topic: distorted text
Replies: 4
Views: 2243

Re: distorted text

Thank you, it's running fine now... I just got another problem, i was playing with the particles system just to see how it works, but i can't see anything, i even did some prints to see how many particles there is running and everything seems ok... I didn't find any example/tutorial about this, so i...