Search found 402 matches

by DaedalusYoung
Wed Mar 04, 2015 10:51 pm
Forum: Games and Creations
Topic: Logicality
Replies: 5
Views: 1681

Re: Logicality

This is relevant to my interests.
by DaedalusYoung
Mon Feb 23, 2015 10:24 pm
Forum: Support and Development
Topic: Efficent tile with 3d effect and spritebatch
Replies: 3
Views: 801

Re: Efficent tile with 3d effect and spritebatch

I've been thinking about this, but not tried it yet, but I think you'd need 2 Spritebatches, and they'll both change a lot. The basic idea is that you have one Spritebatch that is drawn first, then draw the player and then draw the second Spritebatch. The first batch only contain the tiles up to the...
by DaedalusYoung
Sat Feb 21, 2015 9:26 pm
Forum: Support and Development
Topic: Quad Help
Replies: 4
Views: 1153

Re: Quad Help

[wiki]Quad:getViewport[/wiki]?
by DaedalusYoung
Sat Feb 14, 2015 11:01 pm
Forum: General
Topic: LÖVE 0.9.2 Released
Replies: 59
Views: 57995

Re: LÖVE 0.9.2 Released

Awesome! Relative mouse position, looks like that will be extremely useful.
by DaedalusYoung
Fri Feb 13, 2015 1:01 am
Forum: Support and Development
Topic: speech bubbles
Replies: 4
Views: 1289

Re: speech bubbles

That depends, but whatever you do, do not put love.graphics.newImage in your love.draw function.
by DaedalusYoung
Fri Feb 13, 2015 12:54 am
Forum: Support and Development
Topic: My image is bleeding out hardly. Need an aid.
Replies: 5
Views: 2160

Re: My image is bleeding out hardly. Need an aid.

At least from what I tried in the past, if you draw lines on where its int value, it actually does not always draw them, but if you offset if by 0.5 it is more likely to draw lines. I am not too sure about images though That only applies to lines and points. The int value of a pixel only points to ...
by DaedalusYoung
Sat Feb 07, 2015 9:51 pm
Forum: General
Topic: A very quick question about Lua and variable reassignment
Replies: 12
Views: 3094

Re: A very quick question about Lua and variable reassignmen

Just return the desired variable in the function.

Code: Select all

x = 5
print(x) --5

x = setvar(x)
print(x) --10

function setvar(z)
    z = 10
    return z
end
by DaedalusYoung
Thu Feb 05, 2015 4:40 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 22174

Re: Loveballs, A love2d Softbody lib

I'm sure you have to add math.dist yourself, see this wiki page: [wiki]General_math[/wiki]
by DaedalusYoung
Tue Feb 03, 2015 10:58 am
Forum: Support and Development
Topic: Function Help.
Replies: 4
Views: 1142

Re: Function Help.

End your bullet.lua file with

Code: Select all

return bullet
and then in main.lua do

Code: Select all

local bullet = require 'bullet'
by DaedalusYoung
Thu Jan 29, 2015 8:35 pm
Forum: Support and Development
Topic: LÖVE sometimes causes kernel panic on Mac OS X 10.8.5
Replies: 4
Views: 1154

Re: LÖVE sometimes causes kernel panic on Mac OS X 10.8.5

I am using LÖVE 0.9.1 already.

I didn't upgrade to OS X 10.9 because that was before LÖVE could run on it. And after that, I just never bothered. The only thing I'm worried about is it messing up software, but if you say it's safe to upgrade, then I'll try that.