Search found 149 matches

by Jack5500
Tue Feb 07, 2017 6:24 am
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 61
Views: 61219

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Well, I didn't get it to work fully, but so far I've documented my progress in the following issue.
https://github.com/keharriso/love-nuklear/issues/18

Still, if anybody has any more insight, into what lua libraries and headers are needed, feel free to comment :)
by Jack5500
Mon Feb 06, 2017 2:58 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 61
Views: 61219

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Ok, seems easy enough on Mac, but I'm trying it on a Windows machine. Are you just running cmake when everything is installed or did you configure anything additionally?
by Jack5500
Mon Feb 06, 2017 9:34 am
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 61
Views: 61219

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Has anybody got any more detailed instructions on the steps required to get this to compile?
by Jack5500
Thu Nov 24, 2016 11:31 am
Forum: Support and Development
Topic: How to paint without redraw.
Replies: 9
Views: 2548

Re: How to paint without redraw.

What you are describing is the nature of the Löve loops. For the effect you want, you have to either use a canvas like suggested, or store the object from the last frame and redraw it like in Sir_silvers solution.
by Jack5500
Wed Nov 23, 2016 4:06 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 61
Views: 61219

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

It now has binaries, so everyone can get started right off the bat! Really great work here!
by Jack5500
Fri Oct 21, 2016 5:57 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 6278

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

Wow, I didn't know about that, I guessed the debugger was just crap
by Jack5500
Thu Sep 22, 2016 1:52 pm
Forum: Libraries and Tools
Topic: LifeAI - AI decision-making
Replies: 3
Views: 1615

Re: LifeAI - AI decision-making

Great, are you planning to implement a full example?
by Jack5500
Fri Aug 26, 2016 1:58 pm
Forum: Libraries and Tools
Topic: Content Redacted. Please Delete Thread.
Replies: 24
Views: 6303

Re: Content Redacted. Please Delete Thread.

Here is a backup fork: https://github.com/JanWerder/SQLite3-for-Lua Original Content: https://s3.postimg.io/t9lp15vbn/Data_Information_256.png What Does This Library Do? It provides a very simple means of accessing SQLite3 databases in lua. It is designed to automate most of the process needed to us...
by Jack5500
Mon Aug 22, 2016 12:47 pm
Forum: Libraries and Tools
Topic: love.ulydev.com - share and play your games online!
Replies: 40
Views: 9017

Re: love.ulydev.com - share and play your games online!

Great job at simplifying the love.js build pipeline. But I got to admit I'm hesitant to try it out, since I have no private option or even the ability to remove it again. EDIT: But I did upload one of my old LDs ( http://love.ulydev.com/game/img-dDBAk ) But something tied to the delta time seems to ...