Search found 149 matches

by Jack5500
Mon May 16, 2016 7:41 pm
Forum: Libraries and Tools
Topic: LÖVE-Packer: packaging made simple
Replies: 21
Views: 3514

Re: LÖVE-Packer: packaging made simple

You're right, but if somebody is planning to release a game for Android/iOS, then is very likely they already have the SDK's and the necessary stuff (adb, ant, etc), so an offline tool (at least as a secondary option) seems like something nice, we would just need to set some directories and puff! r...
by Jack5500
Sun May 15, 2016 12:25 pm
Forum: Libraries and Tools
Topic: LÖVE-Packer: packaging made simple
Replies: 21
Views: 3514

Re: LÖVE-Packer: packaging made simple

I've thought about this many times and in the end it always comes down to the more exotic platforms like iOS and Android. The standard platforms are easily achieveable, which is why there are ~10 tools, which can pack you exactly that. But the is no good solution for iOS and I'm not sure about Andro...
by Jack5500
Sat May 14, 2016 4:02 pm
Forum: Libraries and Tools
Topic: LÖVE-Packer: packaging made simple
Replies: 21
Views: 3514

Re: LÖVE-Packer: packaging made simple

Electron itself is quite heavy.
by Jack5500
Thu May 12, 2016 10:36 am
Forum: Libraries and Tools
Topic: Alexar's Physics Editor(APE)
Replies: 59
Views: 21034

Re: [lib] Box2D Helper

Alexar, what's the plan for this editor? Is it supposed to spit out lua code at the end, or is it supposed to be integrated like a library?
I really looks like something that could improve my workflow though.
by Jack5500
Thu Apr 21, 2016 4:51 am
Forum: General
Topic: LÖVE Executor - make .exes from .loves with a simple web app
Replies: 18
Views: 6389

Re: LÖVE Executor - make .exes from .loves with a simple web app

Ulydev wrote:
unek wrote:[I'm still planning to add OS X and maybe even Android support as soon as I have some free time.
I'd be happy to help you with the development, is there any repo I can contribute to?
Yup, I'd be interested as well
by Jack5500
Wed Apr 20, 2016 7:45 am
Forum: General
Topic: LÖVE Executor - make .exes from .loves with a simple web app
Replies: 18
Views: 6389

Re: LÖVE Executor - make .exes from .loves with a simple web app

May I ask in which technology you implemented the application?
by Jack5500
Thu Mar 17, 2016 10:17 am
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 59814

Re: LöveFTW - preview release

Great News, how far are you with actually adding Löve?
by Jack5500
Mon Mar 14, 2016 2:40 pm
Forum: Support and Development
Topic: make a .exe
Replies: 4
Views: 649

Re: make a .exe

Are you in a writeable directory like %AppData%?
If you don't have local admin rights, that may be the root of your problem
by Jack5500
Sun Feb 28, 2016 10:44 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 312
Views: 115963

Re: Share a Shader!

bobbyjones wrote:I think shine has a CRT shader.
yes, shine has a CRT shader:

https://github.com/vrld/shine/blob/master/crt.lua
by Jack5500
Sat Feb 27, 2016 9:00 am
Forum: Games and Creations
Topic: Move or Die | Löve game on Steam!
Replies: 38
Views: 14254

Re: Move or Die | Löve game on Steam!

Davidobot wrote:I think it uses code which is protected by a NDA, so they won't be able to publish it, legally. I think.
Might be, but given that there are multiple wrappers for i.e. Unity out there, the protection by the nda might be not be the case