Search found 552 matches

by Tesselode
Sat Oct 22, 2016 7:31 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 8497

Re: Baton - yet another input library

It's mostly for cosmetic things, like if you need to display different instructions for the keyboard or gamepad. OK I see but the additional loop seems kind of redundant to me. Maybe it'd make more sense to track the last used device in _updateControls itself. That's what getRaw is for right now; y...
by Tesselode
Mon Oct 17, 2016 8:25 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 8497

Re: Baton - yet another input library

The API is nice, I don't think it can get simpler than that. But there are some things I'm concerned about. 1. What is the idea behind _getActiveDevice? Is it used to avoid source queries for a device that isn't used? 2. This one can be difficult to fix given the approach taken by the library but t...
by Tesselode
Sun Sep 11, 2016 9:07 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 8497

Re: Baton - yet another input library

I'm OK with that. :P
by Tesselode
Sun Sep 11, 2016 8:35 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 8497

Re: Baton - yet another input library

Ulydev wrote:Looks really intuitive. Thanks for sharing!

EDIT: The title is pretty funny, too. I think I just realised why you named it Baton ;)
uhhhhhhhhhhh did I name it something funny or suggestive on accident?
by Tesselode
Sun Sep 11, 2016 8:13 pm
Forum: Libraries and Tools
Topic: Baton - yet another input library
Replies: 27
Views: 8497

Baton - yet another input library

Hey, it's me again, popping in to announce another library. Tactile didn't have a good way of customizing controls, which sucks for accessibility. So this is my attempt to fix that. It has the axis/button system of Tactile with a data-driven approach to defining controls. It loks like this: local ba...
by Tesselode
Tue Jun 28, 2016 3:42 pm
Forum: Libraries and Tools
Topic: [library] Tactile v2.0 pre-release
Replies: 4
Views: 1629

Re: [library] Tactile v2.0 pre-release

Well... when I dynamically add/remove gamepads All the controls go wrong )) (gamepad numbers shift...) I have to rearrange them and reassign. Does anybody have any cool solution for TACTILE + dynamical add/remove GamePads support? Yeah, I haven't really thought much about complex gamepad setups...g...
by Tesselode
Mon Jun 13, 2016 12:05 am
Forum: Libraries and Tools
Topic: Tactile - a nice, straightforward input library!
Replies: 21
Views: 4697

Re: Tactile - a nice, straightforward input library!

D0NM wrote:Oh.. You have updated your tactile's interfaces...
The topic and the wiki have both old examples.
Oh, thanks for reminding me! I completely forgot about the wiki. I'm leaving the original post, though, because that's more of a historical document sort of thing.
by Tesselode
Sun May 15, 2016 7:52 pm
Forum: Libraries and Tools
Topic: LÖVE-Packer: packaging made simple
Replies: 21
Views: 3512

Re: LÖVE-Packer: packaging made simple

I don't know if it means anything to you, but I don't mind the large file size. 60MB is just not that much nowadays.
by Tesselode
Thu May 05, 2016 7:20 pm
Forum: Libraries and Tools
Topic: wave - a sound manager with audio parsing and rhythm functionalities
Replies: 16
Views: 4784

Re: wave - a sound manager with audio parsing and rhythm functionalities

Woah, this looks really nice! I was working on my own dynamic music library, but I guess I won't need it anymore!
by Tesselode
Mon Apr 18, 2016 12:06 am
Forum: General
Topic: Ok maybe i'm stupid
Replies: 9
Views: 1700

Re: Ok maybe i'm stupid

There's nothing inherently different about them. They're just split into update and draw for the sake of good organization. Also, update has the dt argument and draw doesn't, which reinforces that good organization.