Search found 555 matches

by Tesselode
Sun May 15, 2016 7:52 pm
Forum: Libraries and Tools
Topic: LÖVE-Packer: packaging made simple
Replies: 21
Views: 4637

Re: LÖVE-Packer: packaging made simple

I don't know if it means anything to you, but I don't mind the large file size. 60MB is just not that much nowadays.
by Tesselode
Thu May 05, 2016 7:20 pm
Forum: Libraries and Tools
Topic: wave - a sound manager with audio parsing and rhythm functionalities
Replies: 16
Views: 6269

Re: wave - a sound manager with audio parsing and rhythm functionalities

Woah, this looks really nice! I was working on my own dynamic music library, but I guess I won't need it anymore!
by Tesselode
Mon Apr 18, 2016 12:06 am
Forum: General
Topic: Ok maybe i'm stupid
Replies: 9
Views: 2479

Re: Ok maybe i'm stupid

There's nothing inherently different about them. They're just split into update and draw for the sake of good organization. Also, update has the dt argument and draw doesn't, which reinforces that good organization.
by Tesselode
Sun Mar 27, 2016 7:30 am
Forum: Support and Development
Topic: What is even the point of the GFX folder?
Replies: 18
Views: 3007

Re: What is even the point of the GFX folder?

Are you talking about the game distribution page? The gfx/character.png is just part of an example. It's showing you what your zip file should look like if your project had a gfx/character.png; it's not saying that you always have to have that file. The only file you're required to have in a LOVE pr...
by Tesselode
Sat Mar 26, 2016 10:08 pm
Forum: Libraries and Tools
Topic: [library] Tactile v2.0 pre-release
Replies: 4
Views: 2150

[library] Tactile v2.0 pre-release

So Kingdaro made this pull request, and it kind of spiraled into a whole new rewrite of Tactile. For those of you who don't know, Tactile is an input library for managing different input sources. In older versions of Tactile, axes and buttons were handled separately, and there were detectors that li...
by Tesselode
Thu Mar 24, 2016 10:52 pm
Forum: General
Topic: I am an unfortunate victim of perfectionism.
Replies: 13
Views: 2863

Re: I am an unfortunate victim of perfectionism.

That's a pain. Back before my relatively long break from game dev, when I was like...13?...I couldn't finish anything. I would always get caught up in game architecture issues, and it always seemed more appealing to me to go back and redo the architecture instead of moving on to developing less fun ...
by Tesselode
Fri Mar 18, 2016 10:08 pm
Forum: General
Topic: Four hours of Love
Replies: 5
Views: 1612

Re: Four hours of Love

A couple of questions about general coding style though: what is considered best practice with regard to naming - I rather like camelCase for variables (but can live with underscores), MixedCase for classes (don't know if I would use them in Lua, looks a bit obtuse to what I'm used to!) and UPPERCA...
by Tesselode
Sat Feb 27, 2016 5:11 pm
Forum: Games and Creations
Topic: Energize! - A Snake Inspired Puzzle Game
Replies: 15
Views: 6974

Re: Energize! - A Snake Inspired Puzzle Game

ReFreezed wrote:Thanks for the very nice words! :)

@Tesselode I imagined someone would comment on the sounds. Even though I thought they were ok, sound effects are probably one of my biggest weaknesses. ^^;
That's OK, sounds are really hard. It's not like I could do better, haha.
by Tesselode
Sat Feb 27, 2016 3:46 am
Forum: Games and Creations
Topic: Energize! - A Snake Inspired Puzzle Game
Replies: 15
Views: 6974

Re: Energize! - A Snake Inspired Puzzle Game

Very nice! My only complaint is that the sound effects are a little boring, but other than that, it was a very fun, concise experience! Thanks for posting this.
by Tesselode
Sat Feb 27, 2016 3:20 am
Forum: Libraries and Tools
Topic: Tactile - a nice, straightforward input library!
Replies: 21
Views: 5770

Re: Tactile - a nice, straightforward input library!

I would have a class/file somewhere that checks and records the input. It doesn't even have to interfere with your gameplay code, you can just access all your controls from wherever you want.