Search found 65 matches

by _ex_
Sat Jun 23, 2012 6:02 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

Awesome! Let me know as soon as you fix it. I could code around it for the time being until you fix it. I think it's fixed, I've uploaded a new download, also I modified a bit your test case and added it as a sample to the distribution. I couldn't test de-referencing so more work is probably needed...
by _ex_
Sat Jun 23, 2012 3:17 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

Hey Laurens! It looks like I've encountered a bug in Killa. The problem is in box2d where userData's don't always output correctly, seemingly sporadic. I attached two files in the last post of this topic: https://love2d.org/forums/viewtopic.php?f=4&t=9686&p=59605#p59605 You can see the strange outp...
by _ex_
Thu Jun 21, 2012 6:35 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

I have updated the project to use the latest engine.
It's in Bickbucket.
by _ex_
Wed Jun 20, 2012 4:53 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

Thanks for the quick reply! Would it be a good idea if I start gathering all this info into one place and run it by you? I could perhaps contribute to a documentation/tutorial even though I'm still grasping the language myself. Yes please, I'll help you with the doubts you'll have. Just running you...
by _ex_
Wed Jun 20, 2012 2:36 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

Another question about Killa, I'm noticing some Lua functions are missing. Both ways to get the number of elements of a table don't seem to work (using # or getn() ) I'm guessing that's because tables and dictionaries were separated in Killa? I made my own "Len()" function. "math.round()" also does...
by _ex_
Tue Jun 19, 2012 7:08 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

I just finished porting over my code to Killa and the code wasn't much but I already found a silent bug! And the new code is a *lot* more organized. I love how I can also add public properties to my "class" and keep them away from local variables. (That *is* what the : operator does right?) I check...
by _ex_
Tue Jun 19, 2012 5:08 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 16543

Re: Killa: a new scripting language for Love 0.8.0

I just found this and I want to say, this project is brilliant!! Programming with Lua was beginning to seem frustrating, and then this graceful language lands into existence! Thanks! I was also tired of Lua syntax and now that Killa is usable I'm not using Lua anymore, but Killa rest in the shoulde...
by _ex_
Wed May 30, 2012 3:23 am
Forum: General
Topic: Juice it or Lose it: video tutorial on game polish
Replies: 3
Views: 877

Re: Juice it or Lose it: video tutorial on game polish

josefnpat wrote:I saw this video a few days ago, and think this is an awesome.
To all the devs, old and new, check this out.
I was kind of skeptical but this is great, thanks for sharing
by _ex_
Sun May 27, 2012 3:35 pm
Forum: General
Topic: Is Flash/AS3 faster than Lua?
Replies: 5
Views: 2156

Re: Is Flash/AS3 faster than Lua?

slime wrote:Why not use a shader?
to be honest, I don't know where to start to create a mandelbrot fractal shader in Love, it's easy?
by _ex_
Sun May 27, 2012 2:22 pm
Forum: General
Topic: Is Flash/AS3 faster than Lua?
Replies: 5
Views: 2156

Re: Is Flash/AS3 faster than Lua?

Yes, I also think the problem is the constant trespassing of the Lua/C++ barrier to draw every pixel. To be fair Flash version is using a BitmapData structure (AS3 has bytearray structures) so I'm drawing the pixels directly to the bitmap for later rendering. I was looking for, but couldn't find som...