Search found 65 matches

by _ex_
Thu Dec 29, 2011 6:49 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Re: Lua 5.2 released, is there a plan to use it?

You set your avatar on gravatar , iirc. Yes my avatar appears in my account page, but whenever I commit I get a ex? user without icon, I found something like that in the forum but I think I'm forgetting to set my email in some place... I just starting to use TortoiseHG and can't find a place where ...
by _ex_
Thu Dec 29, 2011 6:43 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Re: Lua 5.2 released, is there a plan to use it?

I had put a compiled version on my fork: https://bitbucket.org/ex/love I'm only using the VS2008 solution, if you want to compile it I think all the windows dependencies are there. PS: Does somebody know how to set my icon avatar correctly in Bitbucket? I have my email set but maybe I'm missing some...
by _ex_
Thu Dec 29, 2011 1:07 am
Forum: General
Topic: Socialise with LÖVE!
Replies: 87
Views: 152033

Re: Socialise with LÖVE!

I know all the cool guys are in G++ but I'm after the hot chicks!! :D D:
so I'm awaiting for the official farcebook page...
by _ex_
Wed Dec 28, 2011 10:17 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Re: Lua 5.2 released, is there a plan to use it?

Are you compiling Lua in compatibility mode? Does luasocket compile cleanly with it? #define LUA_GLOBALSINDEX LUA_RIDX_GLOBALS That works different now. LUA_GLOBALSINDEX is a pseudo-index for the stack. LUA_RIDX_GLOBALS is a index for the registry. Only the physics module uses the code with this ma...
by _ex_
Wed Dec 28, 2011 8:48 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Re: Lua 5.2 released, is there a plan to use it?

Hi Robin, I checked your repo and as long as you add the proxy script.h to the engine and change all the files that use #include <lua.h> to #include "script.h" I guess you'll be fine, you have a sandbox.lua that I think runs in Lua 5.2, but I'm not sure I know nothing about sandboxed environments, j...
by _ex_
Wed Dec 28, 2011 7:32 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Re: Lua 5.2 released, is there a plan to use it?

After further tests, I was able to play Ortho Robot (awesome game by the way): http://stabyourself.net/orthorobot/ with Lua 5.2, the only crashing part was math.mod(x, y) that I translated to: (x % y) There was a bug in the math.mod 5.1 implementation anyway... Therefore I don't see major problems t...
by _ex_
Tue Dec 27, 2011 7:14 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Re: Lua 5.2 released, is there a plan to use it?

Note that you can start compiling Lua 5.2 with LÖVE right now and start reporting what breaks. I upgraded to Lua 5.2 this morning and I needed only small changes to get everything compiling and running. hey, at least my simple tetris clone is working!! :D Not sure if something else gets broken, of ...
by _ex_
Tue Dec 27, 2011 3:11 pm
Forum: Support and Development
Topic: Compiling?
Replies: 20
Views: 4849

Re: Compiling?

Hmm interesting... I was thinking in loading compiled scripts in my modified version of the engine, my understanding is that as long as you compile the engine and script sources in the target platform it would run (in that target platform). So if I'm only targeting Windows and Mac/Intel I was bettin...
by _ex_
Sat Dec 17, 2011 5:10 pm
Forum: General
Topic: Lua 5.2 released, is there a plan to use it?
Replies: 35
Views: 8649

Lua 5.2 released, is there a plan to use it?

Hi,

I would like to know from the development team if there are any plans to
port the Lua interpreter on the engine to the new brand released version.

Best
by _ex_
Tue Dec 13, 2011 11:27 pm
Forum: Games and Creations
Topic: Simple Tetris Clone for LOVE
Replies: 14
Views: 5966

Re: Simple Tetris Clone for LOVE

This is a very nice clone! Mind adding a quick fullscreen, and/or a way to scale the game? Also, I love the "love" colors :) Thanks! I just started using the engine, so I don't know how LOVE supports the full-screen scaling with different resolutions and aspect ratios, Does it support automatic bla...