Search found 63 matches

by Connorses
Mon Aug 31, 2015 1:10 am
Forum: Libraries and Tools
Topic: [demo] a circle region warp effect
Replies: 2
Views: 1893

Re: [demo] a cirle region warp effect

WOoow this does look cool, I may in fact want to borrow it at some point for my current project. I could think of a few uses... It could be a fun effect to use for animating menus/logos/etc. for example. PS: There is a small glitch in the demo where it seems to temporarily use the old mouse coordina...
by Connorses
Sun Aug 30, 2015 4:31 pm
Forum: Support and Development
Topic: [RESOLVE'D] Making files with a Level Editor
Replies: 6
Views: 2669

Re: Making files with a Level Editor

All right. I probably should have just posted my source code. I was going about this whole thing wrong. In fact, I learned quite a few things today. For example, if you package your game as an executable or an app as per the instructions in the Wiki, it still contains ALL your source code. This is s...
by Connorses
Sun Aug 30, 2015 2:30 pm
Forum: Support and Development
Topic: [RESOLVE'D] Making files with a Level Editor
Replies: 6
Views: 2669

Re: Making files with a Level Editor

I would like to keep the level editor as part of the game so the end-user can mess with it, so it should be able to export and load custom levels. If I were to package the game as a .exe, could it still load levels saved as .lua files? I honestly don't know how that would work. Also none of this rea...
by Connorses
Sun Aug 30, 2015 2:34 am
Forum: Support and Development
Topic: [RESOLVE'D] Making files with a Level Editor
Replies: 6
Views: 2669

Re: Making files with a Level Editor

Thanks, I got it to save and load something today... I did not realize when reading about these commands that when you write to a nonexistent file it creates the file.

Now I just need to read up on the data format since I'm not especially familiar with this.
by Connorses
Sat Aug 29, 2015 3:53 am
Forum: Support and Development
Topic: [RESOLVE'D] Making files with a Level Editor
Replies: 6
Views: 2669

[RESOLVE'D] Making files with a Level Editor

First, I'd like to let you know that I have made a level editor in the past, however, this editor only exported strings of lines of Lua code. The game had a loadLevel(number) function with a lot of if statements and the levels were basically hard-coded into the game. I would much rather save and loa...
by Connorses
Sat Aug 08, 2015 10:23 pm
Forum: Libraries and Tools
Topic: I'm running a Kickstarter for my project "Floof"
Replies: 16
Views: 10193

Re: I'm running a Kickstarter for my project "Floof"

I would support your kickstarter, but it looks like we're going to be competitors. ...Haha, I'm kidding of course, I'd like to make a softbody-centric platformer but it will certainly be a different style from yours. I wish you the best of luck! Game devs gotta stick together. (Get it? stick... neve...
by Connorses
Fri Feb 20, 2015 10:12 pm
Forum: Games and Creations
Topic: Rigid Boy 2
Replies: 42
Views: 26569

Re: Rigid Boy 2

Often it is considered "bad" when a game gets its difficulty from its controls, but not in this case YES! You are one of the few people who like my controls! :awesome: When I wrote on my first impressions of maybe 15 minutes of the game I complained about the bouncy, floaty controls but I...
by Connorses
Wed Feb 11, 2015 10:11 pm
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 42359

Re: Loveballs, A love2d Softbody lib

Thanks for all the help, by the way, I'm just busy lately with college, but I fully intend to re-write my code from scratch to incorporate everything I need when I've got some spare time. I'm confident I'll now have all the tools I need if I decide to continue with the softbody game.
by Connorses
Mon Feb 09, 2015 1:22 am
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 42359

Re: Loveballs, A love2d Softbody lib

That's some really cool shit. Make sure the game has actual gameplay though instead of just physics based moving arounding stuff, since that gets old pretty fast. Yep, I'm going to try and keep the for-show bits down to a minimum, and have lots of physical puzzles and platforming around, like big s...
by Connorses
Thu Feb 05, 2015 7:13 am
Forum: Libraries and Tools
Topic: Loveballs, A love2d Softbody lib
Replies: 73
Views: 42359

Re: Loveballs, A love2d Softbody lib

I think I noticed the same drawing bug with the circular soft bodies as well. It's possible to squish them inward so that they become concave, and the polygon border draws over the concave spot.