Search found 327 matches

by alberto_lara
Mon Apr 10, 2017 3:09 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 34318

Re: GÖÖi, an Android-Oriented GUI Library

Hey, sorry for the delay... and you're right, you should use gooi.setCanvas(myCanvas) right after you create the canvas for your game (this changes gooi.sx and gooi.sy)
by alberto_lara
Mon Mar 13, 2017 8:27 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 129
Views: 34318

Re: GÖÖi, an Android-Oriented GUI Library

Hey guys just to let you know I just released version 0.0.3 of GÖÖi, the main changes are these: Added multiline labels Now labels can have a text with new line ("\n") characters, multiline alignment works fine now. Added multiline buttons Same for buttons Modal improvements Modals can be created li...
by alberto_lara
Tue Mar 07, 2017 9:59 pm
Forum: Support and Development
Topic: [Solved] Unable to read compressed file
Replies: 9
Views: 1413

Re: Unable to read compressed file

Holy crap, thanks for that last comment! It works fine now with this approach: function love.load() dataComp = love.math.compress([[ data = { {[1] = 32432, [2] = 3423}, {[1] = 32432, [2] = 3423}, {[1] = 32432, [2] = 3423}, {[1] = 32432, [2] = 3423}, {[1] = 32432, [2] = 3423}, {[1] = 32432, [2] = 342...
by alberto_lara
Tue Mar 07, 2017 9:26 pm
Forum: Support and Development
Topic: [Solved] Unable to read compressed file
Replies: 9
Views: 1413

Re: Unable to read compressed file

Also, for decompressing, there's the fittingly named love.math.decompress that goes with the compress function. I'm aware of this, but I don't really know if this is the right way (I guess not, should I do first the conversion thing? if so, how can I convert that dumped data to a lua table again?) ...
by alberto_lara
Tue Mar 07, 2017 9:16 pm
Forum: Support and Development
Topic: [Solved] Unable to read compressed file
Replies: 9
Views: 1413

Re: Unable to read compressed file

I need to read the compressed data and then decompress it, sorry, I didn't mention that. Any ideas of how can I do this?
by alberto_lara
Tue Mar 07, 2017 9:09 pm
Forum: Support and Development
Topic: [Solved] Unable to read compressed file
Replies: 9
Views: 1413

Re: Unable to read compressed file

That was the first thing I thought as well, but if you comment this line: print(tostring(love.filesystem.read("test1"))) then you get the "data compressed:" text, so the "ok" flag is = true. The weird thing is, if I try to read the file, then I get no prints, like if "ok" is = false, but if the read...
by alberto_lara
Tue Mar 07, 2017 8:30 pm
Forum: Support and Development
Topic: [Solved] Unable to read compressed file
Replies: 9
Views: 1413

[Solved] Unable to read compressed file

Hi guys, I'm not fully familiarized with the math or filesystem API and I'm stuck here: function love.load() dataComp = love.math.compress("dsff sd 87sd f9f7 sd9 fsd") ok = love.filesystem.write("test1", dataComp) if ok then print("data compressed:") print(tostring(love.filesystem.read("test1"))) en...
by alberto_lara
Mon Mar 06, 2017 8:24 pm
Forum: Libraries and Tools
Topic: [Solved] Looking for a ready-to-paint canvas using a shader
Replies: 6
Views: 1606

Re: Looking for a ready-to-paint canvas using a shader

It looks I was just confused about the shader, I don't actually need it, the performance I was looking for, you can see it by dragging the mouse here, just canvas logic. thanks anyway!
susse.love
(1.69 KiB) Downloaded 50 times
by alberto_lara
Fri Mar 03, 2017 8:03 pm
Forum: Libraries and Tools
Topic: [Solved] Looking for a ready-to-paint canvas using a shader
Replies: 6
Views: 1606

Re: Looking for a ready-to-paint canvas using a shader

I almost forget the pencil API, gonna try that. Thanks!
by alberto_lara
Fri Mar 03, 2017 7:44 pm
Forum: Libraries and Tools
Topic: [Solved] Looking for a ready-to-paint canvas using a shader
Replies: 6
Views: 1606

Re: Looking for a ready-to-paint canvas using a shader

I actually did this once but I lost that code, the main reason I did it was because of performance reasons, and I liked what I saw. The only thing which I wasn't able to implement was to erase (make transparent) a part of the canvas. I guess I'll try again, I'll post the result here later so you can...