Search found 128 matches

by Rucikir
Wed Nov 09, 2016 6:13 pm
Forum: General
Topic: Help Test portable Linux Love2d Binary
Replies: 30
Views: 8269

Re: Help Test portable Linux Love2d Binary

How cool is that ?
VERY COOL
by Rucikir
Mon Oct 31, 2016 12:02 pm
Forum: General
Topic: Linux Launcher assistance
Replies: 13
Views: 2665

Re: Linux Launcher assistance

Positive07 wrote: You can use [manual]os.execute[/manual] which you can make non-blocking by prepending "&" in Linux or "start" in Windows to your command (I took this from the Lua wiki), and then calling [wiki]love.event.quit[/wiki]
You have to append "&", not prepend it, like a shell command :)
by Rucikir
Tue Aug 16, 2016 6:24 pm
Forum: Support and Development
Topic: erroneous arithmetic operations with a global variable
Replies: 7
Views: 1574

Re: erroneous arithmetic operations with a global variable

luacheck detects global variables like 'love'. You can simply add your own global definitions by the command line or with a .luacheckrc file. As LÖVE uses LuaJIT and exports all its functions in the global table 'love', a good start could be: luacheck main.lua --std luajit --globals love An example ...
by Rucikir
Fri Aug 12, 2016 7:41 pm
Forum: Support and Development
Topic: erroneous arithmetic operations with a global variable
Replies: 7
Views: 1574

Re: erroneous arithmetic operations with a global variable

You should use luacheck. It's a tool for linting and static analysis of Lua code, and I beleive it could have detected your mistake.
by Rucikir
Thu Jun 09, 2016 5:45 pm
Forum: Support and Development
Topic: Creating a server using ENet
Replies: 11
Views: 2251

Re: Creating a server using ENet

What I do for my tests is that I set a DynDNS thing up (like No-IP.com ), which allows you to bind a domain name (like mygame.ddns.net) to the IP of a computer you own and where you can run your server software. I've done that for many little projects, I let a Raspberry Pi run and I share the link w...
by Rucikir
Sun May 29, 2016 10:24 am
Forum: General
Topic: The new Games & Creations forums
Replies: 13
Views: 2899

Re: The new Games & Creations forums

This is really great. Thanks !

EDIT: There might be other tools/libs/projects in the general section that could be moved to the new forums. Also, is there a way we could report topics that may have been moved to the wrong forum ?
by Rucikir
Wed May 25, 2016 12:34 am
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92635

Re: love-release - in Lua ! - makes LÖVE game release easier

Hello everyone ! I have added a big new issue on love-release Github page about what I'd like to do with love-release next. Probably turn it into a complete build tool for LÖVE projects. Check it out ! https://github.com/MisterDA/love-release/issues/40 EDIT: my account on Github has been mysteriousl...
by Rucikir
Wed May 18, 2016 5:31 pm
Forum: Support and Development
Topic: Sublime on Mac OSX: /bin/sh: love: command not found
Replies: 7
Views: 2218

Re: Sublime on Mac OSX: /bin/sh: love: command not found

There is another page on this in the wiki Getting Started : Mac OS X.
See this answer on superuser.com that provides other solutions to your problem.
by Rucikir
Thu Apr 14, 2016 10:47 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 92635

Re: love-release - in Lua ! - makes LÖVE game release easier

Hi to all developers participating to the LD35 ! I'd like to warn you that unfortunately there's an issue with love-release, love-release not packing everything in project directory , where love-release does not, hum, package everything in the project directory. I'll try to find the time to fix this...
by Rucikir
Sat Apr 02, 2016 8:14 am
Forum: General
Topic: Text adventures & state machines (a newb approaches!)
Replies: 16
Views: 5896

Re: Text adventures & state machines (a newb approaches!)

There's a good read imo Game Programming Patterns. It has a chapter on State Machines with drawings, explanations on where and why use them, and code examples.