Search found 143 matches

by Pebsie
Tue Apr 17, 2018 12:47 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 43578

Re: LÖVE 11.0 released!

I'm now having some troubles with framerate when using canvases. My love.graphics.draw calls are slowing the game down from 400~ FPS on 0.10 to 7~ FPS on 0.11. I've done a couple tests and can't think of what is causing this. Commenting out the love.graphics.draw calls brings the FPS right back up, ...
by Pebsie
Tue Apr 17, 2018 12:09 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 43578

Re: LÖVE 11.0 released!

256 values is the de facto standard for 8bit (per cannel) graphics, 0-1 is the de facto standard for shaders and basically is what's called normalized in math, can't get more standard than that. Really, the only thing people should be irked about is that 0.5 isn't 128 because the maximum value is 2...
by Pebsie
Tue Apr 17, 2018 10:31 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 43578

Re: LÖVE 11.0 released!

My main project right now is 40k lines long. I can't wait to waste hours changing the entire project to something that isn't a standard. :crazy: And, sorry to the devs for only complaining. This is genuinely a nice update. I'm just confused and angry about this small change. Instead of wasting hour...
by Pebsie
Tue Apr 17, 2018 9:25 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 43578

Re: LÖVE 11.0 released!

Amazing version, guys. Been updating my projects for a while now. Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed. My mai...
by Pebsie
Tue Apr 17, 2018 9:24 am
Forum: Support and Development
Topic: Dealing with new 0-1 color range
Replies: 13
Views: 4050

Re: Dealing with new 0-1 color range

Shader related? So there's no chance that it's going to get reverted back to 0 to 255? :'(
by Pebsie
Tue Apr 17, 2018 9:01 am
Forum: Games and Creations
Topic: BrawlQuest BETA
Replies: 52
Views: 26547

Re: [MMO] BrawlQuest: The Cursed Tribe v1.2

The update is out, but it currently only runs on love 0.10.2. I had no idea that 0.11 had come out so I hadn't prepared for it at all. I've got mad uni assignments right now, so I'll do what I can do get it working on 0.11.1 but give me a few days! The EXE version of the game runs just fine but does...
by Pebsie
Sat Apr 14, 2018 8:20 am
Forum: Games and Creations
Topic: BrawlQuest BETA
Replies: 52
Views: 26547

Re: [MMORPG] BrawlQuest - Part brawler, part RPG - "When should I use [spellname]?"

Hey! Cheers for the detailed feedback. The dice rolling thing is a really good idea, I've never come across that concept before. What I've currently got works for random encounters (and in the next Alpha releasing in June the player has some control over the frequency of random encounters in a simil...
by Pebsie
Mon Apr 09, 2018 8:05 am
Forum: Games and Creations
Topic: BrawlQuest BETA
Replies: 52
Views: 26547

Re: [MMO] BrawlQuest: The Cursed Tribe v1.2

The third and final update to the second Alpha event is releasing on April 15th! Details in the image in the OP and via a blog post soon to be released on the website.
by Pebsie
Sun Apr 01, 2018 9:15 am
Forum: Games and Creations
Topic: Hexpress - a musical instrument for Android
Replies: 7
Views: 3330

Re: Hexpress - a musical instrument for Android

This has come leaps and bounds from when I last used it. Fantastic work, keep it up!!
by Pebsie
Sun Apr 01, 2018 9:09 am
Forum: Games and Creations
Topic: Falcon Land #CanJam18
Replies: 2
Views: 1469

Re: Falcon Land #CanJam18

desman wrote:
Fri Mar 16, 2018 4:02 pm
The best part of this game is Elon Musk voice.
Perhaps you should change Trump voice to frog voice :-D
Haha nice. All voices are from random participants in the jam. I'd ask someone I know to speak the line then I'd apply a bit crush effect. Even the cheers or boos!