Search found 104 matches

by OttoRobba
Wed Jun 04, 2014 11:18 pm
Forum: General
Topic: Poll monday: AMD or Nvidia
Replies: 23
Views: 3124

Re: Poll monday: AMD or Nvidia

Nvidia on my desktop, intel on my laptop. Both with Linux so AMD is a big no-no.

I'd rather only use intel but the price on the iris pro processors is too damn high.
by OttoRobba
Wed Jun 04, 2014 7:17 am
Forum: Support and Development
Topic: Many things to be Asked here...
Replies: 3
Views: 1163

Re: Many things to be Asked here...

For question 1 : no idea. For question 2 , try to create a few benchmarks. It is impossible to say how and what will bottleneck the game without knowing what actually happens. Also, bear in mind server's resource usage does not scale linearly. While 2 people might use 2% of the server capacity, 4 m...
by OttoRobba
Mon Jun 02, 2014 5:14 am
Forum: General
Topic: Concept of a button?
Replies: 12
Views: 9608

Re: Concept of a button?

To get the length of a string in pixels, use the :getWidth function . As for hover, it is quite easy and involves making your code simpler: function M:isHovering(x,y) if x > self.X and x < self.X + self.width and y > self.Y and y < self.Y + self.height then return true end end Which is pretty much y...
by OttoRobba
Sat May 31, 2014 7:02 am
Forum: General
Topic: Löve2d vs HaxeFlixel
Replies: 3
Views: 3300

Re: Löve2d vs HaxeFlixel

Haxe as a language takes a bit more work to develop with than Lua, for the simple fact that, as you guys have seen, it is a bit of a hassle to set it up. It is focused on performant code, with far more strict syntax - but still not as strict as C or Java. Yes, it does compile to C++ and other langua...
by OttoRobba
Thu May 29, 2014 6:41 pm
Forum: General
Topic: pygame vs löve
Replies: 12
Views: 12395

Re: pygame vs löve

My advice is try both. The worst that it can happen is that you learn some things :) This. I recently ported part of my game to Javascript just for kicks and this taught me a lot and made me a better programmer, as a whole. PyGame has really good learning material ( inventwithpython.com ) - I do th...
by OttoRobba
Wed May 28, 2014 8:30 pm
Forum: Support and Development
Topic: Break a big function into small files
Replies: 5
Views: 863

Re: Break a big function into small files

Siffiejoe's answer is probably the closest I can get to a solution - but it does bring the debugging issue. So it is either that, my hacky way of concatenating files (which adds an extra build step) or dealing with a long function. After your post, I tried a few different things with metatables and ...
by OttoRobba
Wed May 28, 2014 2:45 pm
Forum: Support and Development
Topic: Break a big function into small files
Replies: 5
Views: 863

Re: Break a big function into small files

I generally use require aswell but in this case, since it all pertains to a single function, it doesn't quite work. Using a slightly modified Lua-users wiki example of closure oop: function mariner() local self = {} local maxhp = 100 local hp = maxhp function self.heal (deltahp) hp = math.min (maxhp...
by OttoRobba
Wed May 28, 2014 2:24 am
Forum: Support and Development
Topic: Break a big function into small files
Replies: 5
Views: 863

Re: Break a big function into small files

For now, this is what I'm doing, I have a build.lua file that grabs everything from the /src folder it is in and concatenates the Lua files into a single gameLogic.lua file in the parent folder. local t = {} newFile = function(filename) if filename ~= nil then local file = io.open(filename, "r") t[#...
by OttoRobba
Tue May 27, 2014 11:47 pm
Forum: Support and Development
Topic: Break a big function into small files
Replies: 5
Views: 863

Break a big function into small files

Hi folks! I prefer a closure based approach to OOP and each level of my puzzle game is a new instance of a function containing all the locals and functions needed to run the game. I'd like to break this single function into multiple files. My current solution is similar to what I did here but that h...
by OttoRobba
Tue May 27, 2014 3:24 am
Forum: Games and Creations
Topic: Duck Marines [1.0 RC2]
Replies: 10
Views: 3361

Re: Duck Marines [1.0 RC1]

The mouse behaviour is really erratic - I thought the game was bugged because on the player selection screen it starts to only work with the arrow keys.

Other than that, pretty cool game! Challenging, charming and fun, kudos on the great work!