Search found 54 matches

by dizzykiwi3
Mon May 30, 2016 6:06 am
Forum: General
Topic: Organizing a Collection of Mini Games?
Replies: 4
Views: 872

Organizing a Collection of Mini Games?

Hey all! So I'm working on a game with a group of people that would essentially be a compilation of mini games, a la wariorware, mario party, etc. We've been working on our mini games separately and I'm starting to piece them together. The obvious issues is of course that there are now about 5 diffe...
by dizzykiwi3
Mon Mar 21, 2016 4:47 am
Forum: General
Topic: Capital letters in KeyPressed?
Replies: 2
Views: 461

Re: Capital letters in KeyPressed?

Perfect, perfect, perfect, many thanks!
by dizzykiwi3
Mon Mar 21, 2016 4:17 am
Forum: General
Topic: Capital letters in KeyPressed?
Replies: 2
Views: 461

Capital letters in KeyPressed?

This is probably a very simple question, but I can't for the life of me find the answer.

Is there an easy way through löve or some library to register capital letters as well as characters like + and & and symbols that use shift from the keyboard?
by dizzykiwi3
Tue Feb 23, 2016 9:14 pm
Forum: General
Topic: Grab color/pixel info from an Image?
Replies: 2
Views: 717

Grab color/pixel info from an Image?

I was wondering if it was possible to grab color/pixel information from an image and use that data. More specifically I was hoping I could automate platform creation by marking an image with certain colors (say, red for platform edges), analyzing the image through some love/shader feature or some ut...
by dizzykiwi3
Fri Aug 21, 2015 7:42 am
Forum: Support and Development
Topic: Building using LuaLove on mac
Replies: 0
Views: 329

Building using LuaLove on mac

Hi, I'm trying to build using LuaLove in sublime. I've installed LuaLove through package manager and edited the LuaLove.sublime-build according to https://love2d.org/wiki/Sublime_Text_2 but command b did not build. I changed the "cmd": ["love", "${project_path:${file_path:.}}"], to "cmd": ["/Applica...
by dizzykiwi3
Mon May 11, 2015 3:48 pm
Forum: General
Topic: A Color Replacing Shader?
Replies: 8
Views: 1783

Re: A Color Replacing Shader?

Got it working. I could cry xD well, time to skim away a whole ton of code, thank you so much.
by dizzykiwi3
Mon May 11, 2015 5:20 am
Forum: General
Topic: A Color Replacing Shader?
Replies: 8
Views: 1783

Re: A Color Replacing Shader?

dizzykiwi3: You really don't need to be worried about storing your images efficiently unless you are experience problems. Otherwise, you're just committing to premature optimization. I would use the same size base and color images for each character, that way you can use the same offset. This just ...
by dizzykiwi3
Sun May 10, 2015 11:21 pm
Forum: General
Topic: A Color Replacing Shader?
Replies: 8
Views: 1783

Re: A Color Replacing Shader?

Well currently each character image is comprised of a base image and then their color image overlayed on top, so what could be one file is separated into two files, the second of which also requires two numbers to be tracked with it, so as to know what offset to draw it, so I don't have a big image ...
by dizzykiwi3
Sun May 10, 2015 6:01 pm
Forum: General
Topic: A Color Replacing Shader?
Replies: 8
Views: 1783

A Color Replacing Shader?

I've never quite understood the language of shaders, but I was wondering if this idea was feasible Currently I have a character image and then a color image layered on top that is white and then altered using love.graphics.setColor() to the appropriate color of the player. http://i.imgur.com/BYmihjQ...
by dizzykiwi3
Thu Apr 23, 2015 5:27 am
Forum: General
Topic: Set pitch of all sounds?
Replies: 1
Views: 326

Set pitch of all sounds?

So my game involves speed ramping as a common feature, and I was wondering if there was a way to adjust the pitch of all sounds similar to love.audio.setVolume(.5) and then revert it back? The only other way I can think to do it is that when the speed is slowed, any sound that is played needs to be ...