Search found 63 matches

by nfey
Thu Jan 15, 2015 1:58 pm
Forum: General
Topic: Convince my friend to start using Löve
Replies: 9
Views: 2107

Re: Convince my friend to start using Löve

With 0 programming background, not looking to make a profession out of it and without following an actual structured beginner's tutorial, C++ is probably the worst choice for a programming language. I wouldn't go for .NET or Java either, since they come with a lot of baggage and pretty much force yo...
by nfey
Wed Jan 07, 2015 3:33 pm
Forum: Games and Creations
Topic: One Bit Arena
Replies: 13
Views: 3897

Re: One Bit Arena

I don't know about that, on Ubuntu it takes about 4 clicks (including searching for it on the shop). After that, you've got it on the context menu for .exes and all.
I've played a few dozen hours of Xenonauts on Wine and haven't had an issue.
by nfey
Wed Jan 07, 2015 10:36 am
Forum: General
Topic: game ideas and commitment
Replies: 19
Views: 3291

Re: game ideas and commitment

The idea part is the easy one :) There's a lot of people with ideas, but very few can properly word them into an actual game concept and even fewer can execute. If you're struggling here, start reading books on game design, game designer/dev blogs, play a lot of games in an analytical fashion (as in...
by nfey
Wed Jan 07, 2015 10:15 am
Forum: Support and Development
Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
Replies: 53
Views: 12342

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

I'm no expert, but to me mobile gaming seems like a very immature market, both in terms of the quality of products and of the consumer culture. It's flooded with clones, poorly made games, one-hit wonders so it's very difficult to stand out from the noise; as for the consumer, don't want to go into ...
by nfey
Tue Jan 06, 2015 5:05 pm
Forum: Support and Development
Topic: PID controller for Box2D movement/turning
Replies: 4
Views: 1343

Re: PID controller for Box2D movement/turning

Well I guess the system was meant to be used by applying forces to it's bodies (i.e. applyAngularImpulse()/applyForce()/etc.) and letting it manage the outcome. I'm looking to use this for a top-down shooter, so the gravity is basically 0; I need to figure out what the restitution is and find a way ...
by nfey
Tue Jan 06, 2015 1:07 pm
Forum: Support and Development
Topic: PID controller for Box2D movement/turning
Replies: 4
Views: 1343

Re: PID controller for Box2D movement/turning

I would say it's even worse than less realistic. When using forces, the collision detection and, most importantly, the collision feedback work out of the box and your entities behave naturally. When using :setPosition() and :setAngle(), collision detection still works but you can teleport one entity...
by nfey
Tue Jan 06, 2015 9:27 am
Forum: Support and Development
Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
Replies: 53
Views: 12342

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Because making a 3D game in a modern engine like Unity is exponentially more complicated, expensive and time-consuming Not quite sure I agree on that, if you want to make a fullscale "real" 3d game, doing it in löve rather than Unity would be a lot harder, take a lot longer and yield a lot worse re...
by nfey
Tue Jan 06, 2015 9:01 am
Forum: Support and Development
Topic: [SOLVED] Angry Birds Physics
Replies: 3
Views: 1294

Re: Angry Birds Physics

How are you calculating self.target and self.position? Are they correct? Why are you using the distance to calculate the amount of impulse to be applied? What's the mass of the object you're trying to push? (read the wiki entry for :applyLinearImpulse ) Also, it would be easier to help out if you up...
by nfey
Mon Jan 05, 2015 4:39 pm
Forum: Support and Development
Topic: PID controller for Box2D movement/turning
Replies: 4
Views: 1343

PID controller for Box2D movement/turning

I've been reading this very interesting article on gamedev.net http://www.gamedev.net/page/resources/_/technical/math-and-physics/pid-control-of-physics-bodies-r3885 It's about applying natural movement and turning to your in-game entities, using box2D as the physics engine, in order to preserve the...
by nfey
Mon Jan 05, 2015 4:34 pm
Forum: Support and Development
Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
Replies: 53
Views: 12342

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Because making a 3D game in a modern engine like Unity is exponentially more complicated, expensive and time-consuming