Search found 63 matches
- Thu Jan 15, 2015 1:58 pm
- Forum: General
- Topic: Convince my friend to start using Löve
- Replies: 9
- Views: 4807
Re: Convince my friend to start using Löve
With 0 programming background, not looking to make a profession out of it and without following an actual structured beginner's tutorial, C++ is probably the worst choice for a programming language. I wouldn't go for .NET or Java either, since they come with a lot of baggage and pretty much force yo...
- Wed Jan 07, 2015 3:33 pm
- Forum: Games and Creations
- Topic: One Bit Arena
- Replies: 13
- Views: 8240
Re: One Bit Arena
I don't know about that, on Ubuntu it takes about 4 clicks (including searching for it on the shop). After that, you've got it on the context menu for .exes and all.
I've played a few dozen hours of Xenonauts on Wine and haven't had an issue.
I've played a few dozen hours of Xenonauts on Wine and haven't had an issue.
- Wed Jan 07, 2015 10:36 am
- Forum: General
- Topic: game ideas and commitment
- Replies: 19
- Views: 5380
Re: game ideas and commitment
The idea part is the easy one :) There's a lot of people with ideas, but very few can properly word them into an actual game concept and even fewer can execute. If you're struggling here, start reading books on game design, game designer/dev blogs, play a lot of games in an analytical fashion (as in...
- Wed Jan 07, 2015 10:15 am
- Forum: Support and Development
- Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
- Replies: 53
- Views: 26912
Re: Would A Classic Doom Inspired Game Work In LOVE2D?
I'm no expert, but to me mobile gaming seems like a very immature market, both in terms of the quality of products and of the consumer culture. It's flooded with clones, poorly made games, one-hit wonders so it's very difficult to stand out from the noise; as for the consumer, don't want to go into ...
- Tue Jan 06, 2015 5:05 pm
- Forum: Support and Development
- Topic: PID controller for Box2D movement/turning
- Replies: 12
- Views: 6716
Re: PID controller for Box2D movement/turning
Well I guess the system was meant to be used by applying forces to it's bodies (i.e. applyAngularImpulse()/applyForce()/etc.) and letting it manage the outcome. I'm looking to use this for a top-down shooter, so the gravity is basically 0; I need to figure out what the restitution is and find a way ...
- Tue Jan 06, 2015 1:07 pm
- Forum: Support and Development
- Topic: PID controller for Box2D movement/turning
- Replies: 12
- Views: 6716
Re: PID controller for Box2D movement/turning
I would say it's even worse than less realistic. When using forces, the collision detection and, most importantly, the collision feedback work out of the box and your entities behave naturally. When using :setPosition() and :setAngle(), collision detection still works but you can teleport one entity...
- Tue Jan 06, 2015 9:27 am
- Forum: Support and Development
- Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
- Replies: 53
- Views: 26912
Re: Would A Classic Doom Inspired Game Work In LOVE2D?
Because making a 3D game in a modern engine like Unity is exponentially more complicated, expensive and time-consuming Not quite sure I agree on that, if you want to make a fullscale "real" 3d game, doing it in löve rather than Unity would be a lot harder, take a lot longer and yield a lo...
- Tue Jan 06, 2015 9:01 am
- Forum: Support and Development
- Topic: [SOLVED] Angry Birds Physics
- Replies: 3
- Views: 3399
Re: Angry Birds Physics
How are you calculating self.target and self.position? Are they correct? Why are you using the distance to calculate the amount of impulse to be applied? What's the mass of the object you're trying to push? (read the wiki entry for :applyLinearImpulse ) Also, it would be easier to help out if you up...
- Mon Jan 05, 2015 4:39 pm
- Forum: Support and Development
- Topic: PID controller for Box2D movement/turning
- Replies: 12
- Views: 6716
PID controller for Box2D movement/turning
I've been reading this very interesting article on gamedev.net http://www.gamedev.net/page/resources/_/technical/math-and-physics/pid-control-of-physics-bodies-r3885 It's about applying natural movement and turning to your in-game entities, using box2D as the physics engine, in order to preserve the...
- Mon Jan 05, 2015 4:34 pm
- Forum: Support and Development
- Topic: Would A Classic Doom Inspired Game Work In LOVE2D?
- Replies: 53
- Views: 26912
Re: Would A Classic Doom Inspired Game Work In LOVE2D?
Because making a 3D game in a modern engine like Unity is exponentially more complicated, expensive and time-consuming