Search found 56 matches

by zell2002
Thu Oct 01, 2015 6:06 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 50982

Re: Löve "Light vs. Shadow" Engine v2

Just to clarify : http://i.imgur.com/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the first shape doesnt ex...
by zell2002
Tue Sep 29, 2015 5:50 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 50982

Re: Löve "Light vs. Shadow" Engine v2

zell2002, let me see if I'm understanding you right this time. You're saying you have a problem with the "top" or I guess the "inside" of an object being lit up behind another object from the light's perspective, not the shadows themselves. In other words, your problem is like what's going on on th...
by zell2002
Sun Sep 27, 2015 4:00 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 50982

Re: Löve "Light vs. Shadow" Engine v2

Hey guys

This continuation of the 'light vs shadow' lib is cool !

Quick question though, when I place 2 shapes, one behind the other, then place a light in front of one, they both glow - rather than what i was expecting which would be the first shape lights up but not the one behind it
by zell2002
Sun Sep 27, 2015 3:47 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 61149

Re: Löve "Light vs. Shadow" Engine [0.4.3]

OK, I will post over there. The issue (if it is an issue) I see you can create using this or his project and spinning up the "complex" level. Left click and add a bunch of shapes then move the light around. The shapes light up even if one is behind the other, as if the light is above them shining do...
by zell2002
Sat Sep 26, 2015 11:11 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 61149

Re: Löve "Light vs. Shadow" Engine [0.4.3]

hey gaurd, cheers for the post - looks decent

ive switched it over just now, appears good too !

Although, it still does the lighting the wall from the other side - havent had a chance to look through yet
but, is it something i'm meant to activate/generate a specific light type?

Cheers again!
by zell2002
Sat Sep 26, 2015 4:58 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 61149

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Firstly, what a great light lib! some incredible bits in here. Quick question: The light will hit a shape, and cast a shadow behind it, but if there is a shape behind that shape (and thus in the shadow) it gets drawn as if the light was hitting it - what is the best way around this..? As in, I would...
by zell2002
Thu May 14, 2015 8:16 pm
Forum: Support and Development
Topic: newWeldJoint with moving bodies
Replies: 3
Views: 320

Re: newWeldJoint with moving bodies

** solved

the child body i was attaching had bFixedRotation = true, changing this to false fixed everything
by zell2002
Thu May 14, 2015 6:29 pm
Forum: Support and Development
Topic: newWeldJoint with moving bodies
Replies: 3
Views: 320

Re: newWeldJoint with moving bodies

i would really like to upload my code, but its currently a bit of a mess. i will try and tidy up before i post i think both bodies already exist, if they didnt the call to .newWeldJoint() would throw an error ? (I assume..) the process for everything is as follows: BodyA exists -- player input (f4) ...
by zell2002
Tue May 12, 2015 10:23 pm
Forum: Support and Development
Topic: newWeldJoint with moving bodies
Replies: 3
Views: 320

newWeldJoint with moving bodies

i have Body A (player), and want to attached Body B to it. i have this : sekf.joint = love.physics.newWeldJoint( self.Body, other.Body, self.Location.x, self.Location.y) the joint is created as i can see it being drag (in the debugs), but Body B just falls to the floor, and when i move Body A, Body ...
by zell2002
Sat Mar 28, 2015 9:59 am
Forum: Support and Development
Topic: updated to 9.2 console window not showing
Replies: 19
Views: 3040

Re: updated to 9.2 console window not showing

weird.. sublime's console doenst stay open for me when I run love, when I do open it, it has no prints i'm getting the same behaviour on both win7 and 8 this has only begun happening when updating to love 9.2 so strange :S i dont get what would be causing it, ive tried both x86 and 64bit versions ju...