Search found 403 matches

Mon Aug 29, 2016 1:49 pm
Forum: Libraries and Tools
Topic: [Library] Simple Path Animation
Replies: 6
Views: 1811

Re: [Library] Simple Path Animation

Yup, the time it takes from one end to the other. If you want an actual speed (pixels per second), you can calculate that by checking on the general size of the path, which can be acquired via myAnim.sum: timeLimit = 1/speed*myAnim.sum --speed here is in pixels per second x, y = myAnim.getPos(timer/...
Mon Aug 29, 2016 12:37 pm
Forum: Libraries and Tools
Topic: [Library] Simple Path Animation
Replies: 6
Views: 1811

Re: [Library] Simple Path Animation

If you determine the points on the curve, then yes, it still works, regardless of "point density". Same for regular curves. What this does is taking the overall path then making sure the point moves at a constant speed, and it handles different lengths as well. The same if you happen to have overlap...
Mon Aug 29, 2016 3:27 am
Forum: Libraries and Tools
Topic: [Library] Simple Path Animation
Replies: 6
Views: 1811

[Library] Simple Path Animation

Just wanted to share my "Mini Animation Library". It plays an animation on a given path at a constant speed: http://i.imgur.com/wFf3rPf.gif If you want to play around, I've made a very, very simple and rough demo /s: https://i.imgur.com/xtUphnB.png Feel free to check out the source code if you need ...
Thu Aug 11, 2016 4:53 pm
Forum: Support and Development
Topic: Publishing on Steam?
Replies: 10
Views: 5076

Publishing on Steam?

Hey again. So, my boss asked me to make a post here in regards to publishing a Löve game on Steam. We have the game ready and we'd like to know what it takes to publish a Löve game on Steam. Thanks
Thu Jul 21, 2016 5:54 pm
Forum: Support and Development
Topic: I can't get Love 0.10.1 to run on notepad++!
Replies: 4
Views: 1666

Re: I can't get Love 0.10.1 to run on notepad++!

To make my own life easier, I put all the LÖVE versions inside my Notepad++ folder, so I can run the same command: "$(NPP_DIRECTORY)\LOVE\love-0.X.X-winX\love.exe"$(CURRENT_DIRECTORY) Of course, one command per LÖVE version (so it can be love-0.10.1-win32, love-0.10.0-win32, love-0.9.2-win64, etc)....
Mon Jul 18, 2016 7:14 pm
Forum: General
Topic: Mini Functions Repository
Replies: 48
Views: 20287

Re: Mini Functions Repository

I wrote a simple array organizer for numerical entries. I know these things come with Lua already, but after I wrote one for strings (long ago, dunno where to find it), I figured I'd give numbers a try: function order(t) --input table local ret = {} --returning table local first = true for i, v in p...
Sun Jul 10, 2016 2:49 am
Forum: Support and Development
Replies: 1
Views: 575

love.filesystem takes directories that are withing the game files only (or the appdata corresponding folder for the game). So, for example, if you have "test.txt" at the same level of your main.lua file, you'll only need love.filesystem.read("test.txt"), instead of "C:/Users/Username/Desktop/My Game...
Sat Jul 02, 2016 10:08 pm
Forum: General
Topic: LÖVE 0.10.1 released
Replies: 44
Views: 20364

Re: LÖVE 0.10.1 released

On that same note, why has .jpg support been removed in 0.10.x? I mean, yeah, most people use .png instead of .jpg, but for things like users loading custom images, .jpg's are still quite useful in my opinion.
Fri Jul 01, 2016 1:15 pm
Forum: Libraries and Tools
Topic: [Library] Andralog - Analog control for Android
Replies: 14
Views: 5755

Re: [Library] Andralog - Analog control for Android

Oh, you're right. Sorry for not adding a license, I just usually take that the people that use it will credit me. I don't care too much about being credited, just as long as the person doesn't claim they made the library, but for all intents and purposes, I'll be using the Creative Commons by-sa 3.0...
Tue Jun 28, 2016 1:33 pm
Forum: Libraries and Tools
Topic: Pattern Generator v1.2b - Custom patterns!
Replies: 20
Views: 5964

Re: Pattern Generator v1.2 - Custom patterns!

I was going to have the canvas size stay if you clicked outside, but I thought that maybe it'd be better to have it cancel unless the user hits enter, to prevent accidental value changes. But I guess it wouldn't change much, considering that they can always press escape. Thanks for the suggestion! A...