Search found 68 matches

by georgeprosser
Fri Jul 24, 2015 7:45 am
Forum: General
Topic: Image font sharing thread
Replies: 11
Views: 2763

Image font sharing thread

Hey lovers! I've spent way too long on converting from ttf to image font manually, but it's more worthwhile if others can use them. Here's Free Pixel : ttf: http://www.dafont.com/free-pixel.font image font: pixelfree.png glyph string: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789#....
by georgeprosser
Fri Jul 24, 2015 12:32 am
Forum: Support and Development
Topic: Hanging after alt-tab from desktop fullscreen
Replies: 6
Views: 583

Re: Hanging after alt-tab from desktop fullscreen

Maybe better to change distro or even laptop (in latter case search info about Linux supported hardware, before buying). I'm actually looking at getting a MacBook Pro (waiting until September for the latest). You sound fairly knowledgeable, hope you don't mind a couple questions. How easy is it to ...
by georgeprosser
Thu Jul 23, 2015 11:03 pm
Forum: Support and Development
Topic: Hanging after alt-tab from desktop fullscreen
Replies: 6
Views: 583

Re: Hanging after alt-tab from desktop fullscreen

Hi! You should be more specific. What Linux distro? 64 or 32 bit? What LÖVE version? What hardware, especially videocard? Latest drivers? Are they proprietary from card vendor or open-source equivalent like Nouveau? Do you use custom love.run? You can also attach .love file in your post. I'm using ...
by georgeprosser
Thu Jul 23, 2015 4:33 pm
Forum: Support and Development
Topic: Hanging after alt-tab from desktop fullscreen
Replies: 6
Views: 583

Hanging after alt-tab from desktop fullscreen

My game keeps freezing up after I alt-tab. Only occurs in fullscreen. Platform is Linux. Doesn't happen every time. I think the problem is in LÖVE though, since I threw in a few print statements to debug and the game is stuck between the end of love.update() and the beginning of love.draw(). I did s...
by georgeprosser
Thu Jul 23, 2015 8:57 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 637591

Re: What's everyone working on? (tigsource inspired)

Added a few things to Sagittarius, here's another gif

Image

Also made player movement a bit smoother

Image
by georgeprosser
Thu Jul 23, 2015 8:52 am
Forum: Support and Development
Topic: How do I tell when the window is maximized?
Replies: 6
Views: 817

Re: How do I tell when the window is maximized?

Well it looks like this is a missing feature so I posted a feature proposal on bitbucket.
by georgeprosser
Wed Jul 22, 2015 11:20 am
Forum: Support and Development
Topic: How do I tell when the window is maximized?
Replies: 6
Views: 817

Re: How do I tell when the window is maximized?

pedrosgali wrote:The callback is love.resize(w, h), you get passed w and h which are the new size of the window.
But is there a way of telling whether the player just resized the window manually or maximised it?
by georgeprosser
Tue Jul 21, 2015 7:32 pm
Forum: Support and Development
Topic: How do I tell when the window is maximized?
Replies: 6
Views: 817

How do I tell when the window is maximized?

Is there a way to tell when the window has been maximized (ie. the player has pressed the maximize button)? I want to change to borderless fullscreen when this happens.

Perhaps there should be a callback for this?
by georgeprosser
Tue Jul 21, 2015 6:12 pm
Forum: Support and Development
Topic: Upscaling without love.graphics.scale() ?
Replies: 5
Views: 1981

Re: Upscaling without love.graphics.scale() ?

Thanks for the replies!

I managed to get the canvas method working!

current scaling:
Image
by georgeprosser
Tue Jul 21, 2015 5:28 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 637591

Re: What's everyone working on? (tigsource inspired)

Added some juice and a menu!

Image

Image