Search found 48 matches

by Oysi
Mon Jul 07, 2014 12:50 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

@ArchAngel In actual 3D graphics, it's a bit different. I should mention that the technique of going through each vertex and replacing it with the transformed vertex is not used anymore. The reason I did that is because it's the easiest way, doesn't require any matrices, and since everything is on t...
by Oysi
Wed Jul 02, 2014 2:37 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Oh, that makes sense. Haha, I didn't even think about that. =P Tried a small test: Left side of the picture has the x inverted Bottom side of the picture has the y inverted So the top right is the original http://i.imgur.com/H88nxVY.png Not sure if you can tell, but I can see that it's either top ri...
by Oysi
Wed Jul 02, 2014 9:58 am
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Made the normal mapping work more properly, and on the cubes themselves. Dyy9HorNr-0 Have you found a workaround or fix for this? I have the same problem. Unfortunately, I have not. I've tried a ton of stuff, but now I just thought of something I have not yet tried... brb EDIT: =( http://i.imgur.com...
by Oysi
Thu Jun 26, 2014 9:43 pm
Forum: Libraries and Tools
Topic: Love2D 3D Tutorial #3 - Matrices
Replies: 19
Views: 8198

Re: Love2D 3D Tutorial #2 - Polygons

Another tutorial! HYbScrEKEkg I very specifically did not get into the matrices themselves much, at all. Because they really are a whole tutorial series of their own. But at the same time, you can use matrices without knowing too much about them. And especially without knowing the math behind them.
by Oysi
Thu Jun 26, 2014 8:43 am
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Here are those point lights: OioLFmYSyAw And it is actually quite interesting how it works. Because I didn't find a way to send structs to the shader, so I just sent a bunch of vec3 arrays. The below code shows the creation of the data and the sun. Interestingly, the sun is just a point light that i...
by Oysi
Sat Jun 21, 2014 7:52 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Implemented my shadows into the thing. =) I also optimized my physics. I also added fullscreen. =O Wwtf2jSImvY If anyone is interested in how, when I first experimented with shadows, I found this tutorial and this video very helpful. Essentially what is going on, is that before I render the scene fr...
by Oysi
Tue Jun 17, 2014 12:19 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Is this going to be released as a library or anything of the sort? I'm not very keen on open source, due to personal reasons. My plan was to make a basic sort of library for people to use, but people would probably just be confused by that. I know I was confused when I was looking at the source cod...
by Oysi
Mon Jun 16, 2014 9:33 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Haha. You're probably gonna love my shadows, then. But first I have a video which shows the pendulum-y thingy I made earlier on. It's quite robust, so I should be able to do stuff like attach 2 parts together like that, and also add verlet integration for ropes. Maybe even have the ropes themselves ...
by Oysi
Thu Jun 12, 2014 4:25 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

Got a nice new video with many features! =D

by Oysi
Wed Jun 11, 2014 10:37 pm
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 125
Views: 34810

Re: Oysi's 3D Rendering & Physics Engine

After further consideration, I realize that I can't really use the thread system. I rely too much on multidimensional tables, and those aren't supported. Splitting up the data would be tedious, and will slow it down so much that it might not give a speed increase at all. For now I will stick to one ...